Sword Specialist (3.5e Prestige Class)

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Sword Specialist[edit]

Masters of unsheathing their swords and attacking in a lightning strike, Sword Specialist are quick and deadly forces of nature in combat. Able to navigate the battlefield with great ease, they swiftly lay low their enemies. They have trained for offense and defense, making them versatile and able to deal considerable amounts of damage in short bursts. Sword Specialists fill the role of both attacker and defender but lack any form of self-healing. They are best on the frontlines, wading into combat while supported by healers and spellcasters.

Becoming a Sword Specialist[edit]

Usually only fighters will pursue this class. The main attribute for this class aside from Strength is Constitution.

Entry Requirements
Base Attack Bonus: +5
Feats: Weapon Focus (Sword of your choosing), Weapon Specialization (Same Sword)

Table: The Sword Specialist

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Powers Known Powers Per

Day

Fort Ref Will
1st +1 +1 +1 +1 Favored Blade, Sword Focus, Sword Technique
1
3/day
2nd +2 +2 +1 +1 Iaijutsu 1
2
4/day
3rd +3 +3 +2 +2 Bonus Feat
2
4/day
4th +4 +4 +2 +2 Iaijutsu 2
3
5/day
5th +5 +5 +3 +3 Bonus Feat
3
6/day
6th +6/+1 +6 +3 +3 Iaijutsu 3
4
6/day
7th +7/+2 +7 +4 +4 Bonus Feat
4
7/day
8th +8/+3 +8 +4 +4 Iaijutsu 4
5
8/day
9th +9/+4 +9 +5 +5 Bonus Feat
5
8/day
10th +10/+5 +10 +5 +5 Iaijutsu 5
6
9/day


Class Skills (2 + Int modifier per level)
Concentration, Tumble, Balance, Climb, Jump.

Class Features[edit]

Favored Blade: A Sword Specialist has devoted themselves to the art of swordplay, and across countless battlefields and arenas they have come to cherish one blade above all others. If this sword were to break or be lost the Sword Specialist sacrifices all Sword Specialist abilities until they are able to designate a new blade as their chosen. This weapon is treated as a Magical Sword for the purposes of damage immunity though it gains no inherent enhancements aside from those it already carries. Drawing and sheathing a Favored Blade is done as a free action. Designating a weapon as a Favored Blade requires deep meditation and a full day's rest as the Sword Specialist seeks to attune with the sword. A Concentration check of 10 + Sword Specialist Level + Sword Enhancement Level is required along with 500 exp per Sword Specialist Level. This experience cost cannot cause you to lose a level. The Sword Specialist must have Weapon Focus and Weapon Specialization of the Favored Weapon Type.


Iaijutsu: Sword Specialists have been trained to draw their weapon with such vigor that the resulting slash can often end battles before they begin. A Sword Specialist wielding their Favored Blade may perform an Iaijutsu strike once per turn. If they hit, the attack deals 1d10 damage in addition to whatever damage they inflict normally. This damage increases by 1d10 at 4th level and every other level thereafter. While this ability is useable once per turn, standard rules regarding Attacks of Opportunity still apply.


Sword Focus: A Sword Specialist adds half his Sword Specialist level to hit and damage to his Favored Blade. This enhancement stacks with any Magical or Masterwork Enhancement the sword may already have, but only if the total Enhancement doesn't exceed the Sword Specialist's class level. Ex: A +4 Longsword wielded by a level 6 Sword Specialist is only a +6 enhancement even though they receive +3 from this ability. If the Sword Specialist has no Favored Blade designated this ability does not work.


Sword Technique: Sword Specialists can use sword powers, or "techniques". A Sword Specialist knows more powers as he levels, which come from the list below, and a Sword Specialist can only use a certain number of powers a day. These techniques are only useable while wielding a weapon of the Sword Specialist's Favored Blade type. A Sword Specialist regains their techniques by polishing and honing their sword, most usually in the morning, readying his abilities similar to a Cleric preparing their spells.


Wolf's Fang: As a standard action, your sword howls and lets out a blast of air with your swing. You swing hard enough that you strike multiple opponents. This attack is a 20ft cone, and deals (Character Level)d6 + STR modifier ranged melee damage to everyone inside the cone. Creatures inside get a reflex save (DC 10 + Your Level + Strength Modifier) for half damage.
Sword Flurry: As a full round attack, you strike with your sword using the Flurry of Blows ability of an 11th level monk.
Razor Slash: As a standard action, you attack a single creature you have a clear line of sight on. The creature must be within 20ft and 80ft away. You strike with a single melee attack, but this attack deals double damage.
Falcon's Claw: You drop down on your opponent, from at least 20ft in the air, and attack as a standard action. Your attack deals triple damage, and the creature must succeed a Fort save (DC 10 + Your level + Strength modifier) or be knocked prone. 
Demon's Run: You make a bull rush attempt with your sword. The rules are the same, except you get a single attack when the bull rush connects, and the creature you hit is flung 1.5 times farther then normal.
Mage Bane: You make an attack against an adjacent, spellcaster opponent. You deal normal damage if the attack hits and you also take away 1 spell per day or prepared spell of a spell level equal to your level or lower. If you use this ability and then miss to hit or strike an opponent that is not a spell caster, it still counts as one use of this ability.
Impaling Sword: You throw your sword as a standard action, it has a range of 30ft and deals normal damage, but your critical multiplier is increased by two.
Sword Rush: You can activate this ability as a full round action. Your speed increases by 10ft per Sword Specialist level, and you become hasted. This power lasts a number of rounds equal to twice your Sword Specialist level + your wisdom modifier. You cannot use others sword techniques while using this one, but you can end Sword Rush as a swift action.
Sword Quake: You smash the ground with your sword causing it to shake with kinetic energy you just released. This takes a full round action. Anyone within 40ft has to roll a Fort save (DC 10 + Your level + Your STR Mod) or fall prone, except you.
Sword Breaker: Your sword sharpens, and you ignore hardness of 5+ your level, or lower. This ability is used as a swift action, and can be used against an object or a sunder attempt.
Ultimate Slash: You make one attack as a full round action and incur an attack of opportunity. You deal normal damage with a doubled critical range and multiplier. Your sword is considered vorpal for this attack.
Greater Sunder: Requires: Great Sword Type. You make a sunder attempt as a full round action, you get an additional +4 to this attempt. With your Great Sword, you sunder the targets armor and shield, plus anything they're holding, plus any one additional object on the target. You only make one sunder attempt, which applies to all the objects listed.
Perfect Aim: Requires: Bastard Sword Type. You take greater aim at your target. You get a +4 to your attack roll, this stacks with your normal bonuses, and you can still make a called shot while using this power. Activating this technique takes a swift action.
Sword Scream: Requires: Two Weapon Fighting, and two weapons of your Favored Blade type. You clang your swords together, mimicking the "Greater Shout" spell.
Wounding Strike: Requires: Dagger Type. You make a full round attack with your dagger. During this attack your dagger is treated as having the "wounding" magical enhancement.


Campaign Information[edit]

Playing a Sword Specialist[edit]

Combat:

Advancement:

Resources:

Sword Specialists in the World[edit]


NPC Reactions:

Sword Specialist Lore[edit]

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC Result
11 .
16 .
21 .
26 .

Sword Specialists in the Game[edit]

Adaptation:

Sample Encounter:

EL whatever:


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