Swiftblade, Variant (3.5e Class)
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"Oh man, was that the sound barrier? I thought those orcs would at least slow me down a bit." -Tam Wingfoot, Swiftblade
Through some supernatural combination of manual dexterity, a natural talent for agility, and obsessive training, the Swiftblade can achieve Herculean feats of speed. Their competitive spirit usually manifests by early adulthood, and they are normally hot-headed as youths. That's not to say that just any irascible child will grow up to take the mantle of a Swiftblade; the competitive spirit accompanied by a rebellious streak is as good a catalyst as one could get. Often, they'll have an upbringing not uncommon to a rogue. In short, Swiftblades are a rare combination of nature and nurture.
Making a Swiftblade
A swiftblade is the balance of speed and strength. as a monk they are a balance of combat and skill
The Swiftblade is a melee fighter, but due to her high Dexterity, she can also excel at a range.
Abilities: Dexterity, obviously. Also, Strength and Constitution are important to do and take more damage, respectively.
Races: Most commonly Humans and Elves, but rarely any barbaric race. Similar to the monk.
Alignment: Any non-Lawful.
Starting Gold: 6d4×10 gp (150 gp).
|Saving Throws||Special||Fly Speed|| Land Speed
|1st||+1||+0||+2||+0||Extremespeed 1/day, Evasion||—||+0ft||+2|
|4th||+4||+1||+4||+1||Slow Fall 20 ft.||40ft||+10ft||+3|
|5th||+5||+1||+4||+1||Improved Evasion, Extremespeed 2/day||40ft||+20ft||+3|
|6th||+6/+1||+2||+5||+2||Slow Fall 30 ft.||40ft||+20ft||+3|
|8th||+8/+3||+2||+6||+2||Slow Fall 40 ft.||60ft||+30ft||+4|
|10th||+10/+5||+3||+7||+3||Improved Uncanny Dodge, Extremespeed 3/day, Slow Fall 50 ft.||60ft||+40ft||+5|
|12th||+12/+7/+2||+4||+8||+4||Slow Fall 60 ft.||80ft||+50ft||+5|
|14th||+14/+9/+4||+4||+9||+4||Slow Fall 70 ft.||80ft||+60ft||+6|
|16th||+16/+11/+6/+1||+5||+10||+5||Slow Fall 80 ft.||100ft||+70ft||+7|
|18th||+18/+13/+8/+3||+6||+11||+6||Slow Fall 90 ft.||100ft||+80ft||+7|
|20th||+20/+15/+10/+5||+6||+12||+6||Extremespeed 5/day, Slow Fall Any Distance||120ft||+90ft||+8|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Swiftblade.
Weapon and Armor Proficiency: Swiftblades are proficient with all simple and martial weapons, and with light and medium armor but not with shields.
When wearing heavy armor, using a shield, or carrying a heavy load, a Swiftblade loses all non-extraordinary abilities.
Extremespeed (Su): At level 1, the Swiftblade can take a full-round action to instantaneously move at their current Land speed in a straight line, making attack rolls on each creature in the squares she passes through. Any extra attacks (i.e. flurry of blows, off-hand attack, or high base attack bonus) are also done. These attacks count as if the target(s) were flanked and have a bonus to the attack roll(s) equal to half the Swiftblade's level (rounded down). Extremespeed only provokes an Attack of Opportunity for enemies if the Swiftblade was in range at the end of the ability.
Evasion (Ex): At level 1, a Swiftblade gains evasion. If exposed to any effect that normally allows her to attempt a Reflex saving throw for half damage, she takes no damage with a successful saving throw. Evasion can be used only if the Swiftblade is wearing light, medium or no armor. A helpless swiftblade does not gain the benefit of evasion.
Uncanny Dodge (Ex): At level 2, a Swiftblade retains her Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (She still loses any Dexterity bonus to AC if immobilized.)
Land Speed Bonus (Su): At level 3, the Swiftblade gets an enhancement bonus to her land speed as she levels up.
Fly Speed (Su): At level 4, the Swiftblade gets a flight speed that increases as she levels up.
AC Bonus (Ex): At level 1, the Swiftblade gets a dodge bonus that increases as she levels up.
Slow Fall (Ex): At level 4, the Swiftblade within arm’s reach of a wall can use it to slow her descent. When first using this ability, she takes damage as if the fall were 20 feet shorter than it actually is. The Swiftblade’s ability to slow her fall (that is, to reduce the effective distance of the fall when next to a wall) improves with her Swiftblade level until at 20th level she can use a nearby wall to slow her descent and fall any distance without harm.
Improved Evasion (Ex): This ability, gained at level 10, works like evasion (see above). A Swiftblade takes no damage at all on successful saving throws against attacks that allow a Reflex saving throw for half damage. What’s more, she takes only half damage even if she fails her saving throw.
Improved Uncanny Dodge (Ex): At level 10, a Swiftblade can no longer be flanked. This defense denies rogues the ability to use flank attacks to sneak attack the Swiftblade. The exception to this defense is that a rogue at least four levels higher than the Swiftblade can flank her (and thus sneak attack her).
Swiftblades that become lawful lose all non-extraordinary abilities and can no longer level up as a Swiftblade.
|Level||Special||Fly Speed|| Land Speed
|22nd||Bonus Feat||120ft, perfect||+100||+5|
|24th||Bonus Feat||140ft, perfect||+110||+6|
|26th||Bonus Feat||140ft, perfect||+120||+6|
|28th||Bonus Feat||160ft, perfect||+130||+7|
|30th||Bonus Feat||160ft, perfect||+140||+7|
4 + Int modifier skill points per level.
Land Speed Bonus (Su): The Swiftblade's land speed bonus increases at the same rate after level 20.
Fly Speed (Su): The Swiftblade's fly speed increases at the same rate after level 20.
AC Bonus (Ex): The Swiftblade's AC bonus increases at the same rate after level 20.
Extremespeed (Su): The Swiftblade's distance and uses per day of Extremespeed continue to increase at the same rate after level 20.
Bonus Feats: The epic Swiftblade gains a bonus feat (selected from the list of epic Swiftblade bonus feats) every 5 levels after 20th.
Epic Swiftblade Bonus Feat List: Blinding Speed, Damage Reduction, Epic Reflexes, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Speed, Epic Toughness, Epic Will, Epic Fotitude, Epic Endurance, Energ Resistance, Fast Healing, Great Charisma, Great constitution, Great Dexterity, Great Intelligence, Great Wisdom, Great Strength, Penetrate Damage Reduction, Perfect Heath