Super Mutant (5e fallout Campaign Setting)
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Contents
Super Mutants[edit]
Personality[edit]
Physical Description[edit]
Super Mutants are mutated humans, products of infection by the Forced Evolutionary Virus (FEV).
Relations[edit]
While they will not normally die due to the normal effects of aging, super mutants are prone to senility, leading to tendencies to engage in near-psychotic, aggressive attacks against other humans and other creatures.
Alignment[edit]
Lands[edit]
Religion[edit]
Language[edit]
Names[edit]
Racial Traits[edit]
- +4 Strength, +4 Constitution, -2 Charisma, -2 Intelligence: Super Mutants were designed as a master race, superior in almost every way. A stronger breed of Human. They gain more strength than normal Humans, but their brutal nature and horrifying looks make people less likely to like them.
- Humanoid (Mutated): Super Mutants are severely mutated Humans.
- Size: Large
- Super Mutant base land speed is 25:
- Powerful Build (Ex): Anyone who attempts a grapple checks, bull rush and trip attempts on a Supermutant PC and is not large in size roll with disadvantage,
- FEV Skin: Their skin is very thick, granting them a +2 AC. Radiation is treated as 2 degrees weaker for them.
- Aggressive Negotiations (Ex): Super Mutants' horrifying looks and violent nature impart a proficiency in Intimidation Checks
- Native Language: Common and Super Mutant Code. The Super Mutant code is a series of grunts only Super Mutants only understand.
- Level Adjustment:
Vital Statistics[edit]
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
years | + | + | + |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
years | years | years | + years | |
|
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | ' " | + | lb. | × () lb. |
Female | ' " | + | lb. | × () lb. |
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