Sunchild (5e Race)
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|“||if you want a good time, i'm glad to help||”|
Sunchildren are humanoid like light beings, they vary in color but their size is average, they are extremely lightwheit and are blessed by the stars. They use their tails to carry supplies or hang in trees to make kids laugh
|“||once the sun felt envy of the joy the humans had, and then it made its own child.||”|
sunchildren are born from the stars since the beginning of the human era, however, the humans felt envy for their lifespan and knowledge, and began hunting them
once they populated the earth among the other races in the material plane, but then humans started hunting them and using their severed bodies as a mean to enchant items and as trinkets, the worst nightmare of a sunchild is finding a human that emanates envious aura, for they might try to hunt them. nowadays, only a few separated families are scattered upon the material plane.
They believe that the sun is the origin of all things, and praise it with the sunchild symbol on their robes.
Male: Aerio, solus, Cinter,
Female: Aeritha, Sirana, Sinmadra.
sunchild are born with the bless of the sun, so is it's powers
Ability Score Increase. Age. They are mature by the age of 100 years old and they live much more than the sun itself
Alignment. sunchild tend to be Chaotic or good, independent of their alignment, they have a sweet spot for kids, they love making kids happy and feel great by doing it.
Size. it varies depending on his ill but it is only between 5ft and 6ft. it is very-very lightweight, the heaviest they get is 20 kilos
Speed. Your base walking speed is 60 feet. Flying speed is the same, their swimming speed is =30
Bright body. it can lighten dark up to 100 feet if it wants to
sunlight bless. At level 3 you can enchant your weapon to deal 1d6 of any type( fire, ice,...) as an bonus action.at level 7 increases to 1d12 with 1 bless, and 2d6 each with 2 blessings ,at 9 4d12 ,at level 15 5d12 with 3 combinations and 1d20 each . it has unlimited charges.
cheers. it can cure fear and sadness with its presence
Strong tail. they can hold an item or a person with its tail but cannot attack, the enemy must succeed on a strength check of DC= player AC+ str
Ability score increase. Your cha score increases by 2 and your con score increases by 1. As normal, you can't increase an ability score above 20 using this feature.
Hot Punch. At 1st level your fists are embedded with sun's heat, all unarmed attacks and grabs do 1d4+ fire damage (per round, if grabbed)
Fly. they are very very lightweight, at the point that they can fly
Languages. You can speak, read, and write Common, solar and one other language of your choice.
Random height and weight
|4′ 10″||+++2d10||0 lb.||× (2d10) lb.|
*Height = base height + height modifier
When creating a sunchild character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
sunchildren must have an uncommon magical item made by the sun they were born. choose one of those items
Wondrous item, common
A silver earring inset with a tiny sapphire cut into the shape of a star.
On its own volition, the earring records a map of the environments that the bearer is exploring, and can magically project it for the bearer to see. maybe you can find your way home
Scarf of the journey
Wondrous Item, uncommon (requires attunement)
A scarf that grants the ability to jump further, run faster, and fall safely.
gives the wearer a constant dex boost of +2 gives the wearer a 10-foot bonus to their movement speed gives the wearer a constant feather fall effect. the player don't receive fall damage it emits a song that only the player can hear when concentrating
robes of protection
wondrous item,uncommon(requires attunement)
a piece of clothing that cannot be used with armor, when used the total AC= 10+con
once every short rest the user can choose to use the protection of the robe and halve the damage of nonmagical attacks.