Summoner Ace (3.5e Prestige Class)

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Summoner Ace (3.5e Prestige Class)[edit]

Summoner Aces are spellcasters who made of conjuration spells their crucial feature. They can turn a lost battle in a winning one only appropriately placing monsters in the battleground. A summoner ace is a strong spellcaster who use monsters to carry out from bad spots and situation, even if alone. Any spellcaster can become a Summoner Ace, but clearly Clerics, Druids and Wizards are best choices. Sorcerers won't like this, cause their spell repertoire is very tight and won't probably include many conjuration spells.

Becoming a Summoner Ace[edit]

Skills: Knowledge (Arcana) 8 ranks, Knowledge (Nature) 8 ranks, or Knowledge (Religion) 8 ranks

Feats: Spell focus (Conjuration)

Summoner Ace

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +0 +2 Proficient Summoner +1 level of existing class
2nd +1 +0 +0 +3 Augmented Summoning +1 level of existing class
3rd +1 +1 +1 +3 Extended Summoning +1 level of existing class
4th +2 +1 +1 +4 Contingent Conjuration +1 level of existing class
5th +2 +1 +1 +4 Master Summoner +1 level of existing class

Class Skills (2 + Int modifier per level)
Class skills of a Summoner Ace are: Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (Any) (Int), Profession (Sag), Spellcraft (Int) .

Class Features[edit]

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a Summoner Ace, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Proficient Summoner: at 1st level, a Summoner Ace gains Skill Focus (Knowledge (Planes)) due to his studies in Summoning and gains +2 bonus in every Charisma check used against external creatures.

Augment Summoning: at 2nd level, a Summoner Ace gains the Augment Summoning feat.

Extended Summoning: at 3rd level and higher, all spells from the summoning subschool that the Summoner Ace casts have their durations doubled, as if the Extend Spell feat had been applied to them. The levels of the summoning spells don’t change, however. This ability stacks with the effect of the Extend Spell feat, which does change the spell’s level.

Contingent Conjuration: a 4th-level Summoner Ace can prepare a summoning or calling spell ahead of time to be triggered by some other event. This functions as described for the contingency spell, including having the thaumaturgist cast the summoning or calling spell beforehand. The spell is cast instantly when the trigger event occurs. The conditions needed to bring the spell into effect must be clear, although they can be general. If complicated or convoluted condition as are prescribed, the contingent conjuration may fail when triggered. The conjuration spell occurs based solely on the stated conditions, regardless of whether the thaumaturgist wants it to, although most conjurations can be dismissed normally. A thaumaturgist can have only one contingent conjuration active at a time.

Master Summoner: at 5th level, a Summoner Ace can channel stored spell energy into summoning spells that the Summoner Ace did not prepare ahead of time, exactly as good clerics do with healing spells. The Summoner Ace can “lose” any prepared spell in order to cast a summoning spell of the same spell level or lower (a summoning spell is any spell with “summoning” as subschool). For example, a Summoner Ace who has prepared dispel magic (a 3rd-level spell) may lose dispel magic in order to cast summon monster III (also a 3rd-level spell).

Campaign Information[edit]

Playing a Summoner Ace[edit]

Combat: Same for god Wizards. A summoner ace would like to control battlefield from distance, trying to summon monster in order to help the party (allowing flank attacks, blocking monster or covering friends). The Summoner Ace skills will make summoned creature more powerful, so they will save many PC from taking damages. A Summoner Ace is the definitive prestige class that any god wizard should take at 5th level, if he makes of conjuration spells his main feature. A 5th level Summoner Ace is a very powerful spellcaster and a precious allied for lots of people, both PC and NPC. Summoning monsters is a very massive ability: infact monsters can inflict and tank damages, can laso flank opponents and give cover to party members: you will be a chess master! A summoned creature may be very useful: for example, pretend your party is fighting a flying creature and you want to get your B.S.F. to attack it. You should use your summon monster to conjure a Pegaso...

Your fantasy is the limit!

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