Succubus Descendant (5e Race)
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Succubus Descendants are usually the grandchildren or great grandchildren of a succubus or incubus. They look mostly like there mortal parents accept for a few notable differences' succubus descendants eyes change color to reflect there mood. Red for angry, blue for sad, green for jealous, etc.. There fingernails resemble black claws, although they would rather flee than fight. Sometimes, although rare, they will also grow tails or horns.
Succubus Descendant Names
Succubus Descendant Traits
Ability Score Increase. Your Charisma score increases by 2 and your Dexterity score increases by 1.
Speed. Your base walking speed is <speed> feet.
Evasion. Beginning at 2nd level, you can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Uncanny Dodge. Starting at 2nd level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
Magical Strikes. Starting at 6th level, your weapon attacks count as magical for the purpose of overcoming resistance.
Save DC. For the affects of the abilities that would require a saving throw, the DC is 8 plus your Charisma modifier plus your proficiency bonus.
Lovely Looks. Your ancestor has blessed you with exceptional good looks. Starting at first level you have advantage on Persuasion checks against those of the opposite gender.
Charming Glance. At 3rd level, your ancestor has given you the power to cast the charm person spell 3 times. Creatures of the opposite gender have disadvantage on the saving throw. You regain all uses of this feature over the course of a long rest.
Distracting Beauty. At 5th level Your Lovely looks have become a distraction to others. when in combat, if a creature would attack you with a melee weapon, it is rolled at a D.C. of 2 higher
Charmspeak. At 7th level your fiendish ancestor has given you the power of Charmspeak. You may now cast the spell Suggestion 3 times. Creatures of the opposite gender have disadvantage on the saving throw.
Infernal Resistance. Starting at 10th level, you gain resistance to Psychic, Fire, and Necrotic damage.
Honeyed Words. At 11th level, your powers of persuasion have grown and the demons charm flows through your speech. You gain a passive Persuasion of 15. This number goes up by 2 each time you gain a feature in this parentage.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight
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*Height = base height + height modifier