Striker (3.5e Prestige Class)

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Hit me! Come on give it a go. I dare you!
—Greck Stormmill, Human Striker

<-fluff about this prestige class->

Becoming a Striker[edit]

Strikers are most often Rogues that wish to focus more on combat.

Entry Requirements
Alignment: Any Neutral.
Skills: Sleight of Hand 8 ranks, Disguise 5 ranks, Craft (Weaponsmithing) 5 ranks, Craft (Leatherworking) 5 ranks.
Feats: Weapon Finesse.
Special: Must be able to find a willing master.

Table: The Striker

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +0 Swift Blades, Provoke, Counter
2nd +1 +0 +3 +0 Sword Guide, Sneak attack +1d6
3rd +2 +1 +3 +1 Poison Use, Sneak attack +2d6
4th +3 +1 +4 +1 Flurry, Conceal
5th +3 +1 +4 +1 Uncanny Swiftness, Light Weapon Master,

Deadly Accuracy, Sneak attack +3d6

Class Skills (6 + Int modifier per level)

Climb (Str),Sleight of Hand (Dex) Craft (Leatherworking and Weaponsmithing) (Int), Bluff (Cha), Jump (Str), Use Rope (Dex), Balance (Dex), Tumble (Dex), and Search (Int), Hide (Dex), Move Silently (Dex), Escape Artist (Dex), Spot (Wis), Open Lock (Dex), Disable Device (Int).

Class Features[edit]

<-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically->. All of the following are class features of the Striker.

Weapon and Armor Proficiency: (Ex): Strikers are proficient with all light piercing weapons. Strikers are proficient with light armor but not with shields.

Swift Blades (Ex): At 1st level the Striker is able to switch bladed weapons with the ability to deal piercing Damage as a swift action.

Sneak Attack (Ex): This is exactly like the Rogue ability of the same name. The extra damage dealt increases by +1d6 every specified level. If a Striker gets a sneak attack bonus from another source the bonuses on damage stack.

Provoke (Ex): The Striker gains the ability to provoke an attack of opportunity from an opponent that he/she is fighting with a successful Bluff(Feint) check as a standard action. The Striker gains a bonus on this check and the subsequent attack equal to his/her Striker level. The Striker gains a Luck bonus to armor class equal to twice his/her class level. If the Striker would have his/her Dex bonus to armor class denied he/she retains it, but only gains a Luck Bonus to armor class equal to his/her Striker level. This applies only to the attack of opportunity provoked on that particular turn.

Counter (Ex): When dodging an attack (enemy fails to reach your touch armor class)you may counter with one attack. This attack denies its victim its Dexterity bonus to armor class.

Sword Guide (Ex): At second level a Striker gains a +3 Deflection bonus to his/her armor class when he/she is armed and would not be denied his/her Dexterity Bonus to Armor Class.

Poison Use (Ex): Upon 3rd level Strikers are trained in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade.

Flurry (Ex): When being attacked immediately after provoking an attack of opportunity with Provoke, you may halve your bonus (forfeit if you are Flat Footed at the time) to make a single attack against the provoked target.

Conceal (Ex): At 4th level, the Striker learns to conceal Light Weapons with supernatural skill. Any weapon successfully concealed with Sleight of Hand cannot be found with Divination magic. He/She also gains a +3 competence bonus to conceal Light Weapons.

Uncanny Swiftness (Ex): At 5th level switching weapons is a swift action and switching light weapons a free action. Furthermore your base land speed increases by 10ft.

Light Weapon Master (Ex): You gain Weapon Focus with all light, bladed piercing weapons(This includes exotic weapons) and gain Weapon Specialization with all martial and simple light, bladed piercing weapons (This does not include exotic weapons).

Deadly Accuracy (Ex): Forfeiting his/her entire Dodge bonus to his/her armor class for one round, a Striker may have his/her next attack automatically threaten a critical hit. Despite being functionally flat-footed, he/she may still inflict Sneak Attacks with Counter.


Should a Striker loose contact with his/her master before reaching the 5th level then he/she is unable to continue his/her training as a Striker. He/She retains all abilities, skills and proficiencies gained as a Striker.

Campaign Information[edit]

Playing a Striker[edit]

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

Strikers in the World[edit]

<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

Striker Lore[edit]

Characters with ranks in Knowledge (History) can research Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 One can not distinguish between a Striker and any other traveler at first or even second glance.
16 Strikers hide their weapons and hide them well.
21 Striker masters are often hermits living in areas overrun by hostiles.
26 Master Strikers who have grown old and tired of life may challenge their most promising pupil to a fight to the death, whereupon the pupil takes up his/her master's weapons and never again speaks of it.

Strikers in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->

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