Striker (3.5e Prestige Class)
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|“||Hit me! Come on give it a go. I dare you!||”|
|—Greck Stormmill, Human Striker|
<-fluff about this prestige class->
Becoming a Striker
Strikers are most often Rogues that wish to focus more on combat.
|Skills:||Sleight of Hand 8 ranks, Disguise 5 ranks, Craft (Weaponsmithing) 5 ranks, Craft (Leatherworking) 5 ranks.|
|Special:||Must be able to find a willing master.|
|1st||+0||+0||+2||+0||Swift Blades, Provoke, Counter|
|2nd||+1||+0||+3||+0||Sword Guide, Sneak attack +1d6|
|3rd||+2||+1||+3||+1||Poison Use, Sneak attack +2d6|
|5th||+3||+1||+4||+1||Uncanny Swiftness, Light Weapon Master,
Deadly Accuracy, Sneak attack +3d6
|Class Skills (6 + Int modifier per level)|
Climb (Str),Sleight of Hand (Dex) Craft (Leatherworking and Weaponsmithing) (Int), Bluff (Cha), Jump (Str), Use Rope (Dex), Balance (Dex), Tumble (Dex), and Search (Int), Hide (Dex), Move Silently (Dex), Escape Artist (Dex), Spot (Wis), Open Lock (Dex), Disable Device (Int).
<-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically->. All of the following are class features of the Striker.
Weapon and Armor Proficiency: (Ex): Strikers are proficient with all light piercing weapons. Strikers are proficient with light armor but not with shields.
Sneak Attack (Ex): This is exactly like the Rogue ability of the same name. The extra damage dealt increases by +1d6 every specified level. If a Striker gets a sneak attack bonus from another source the bonuses on damage stack.
Provoke (Ex): The Striker gains the ability to provoke an attack of opportunity from an opponent that he/she is fighting with a successful Bluff(Feint) check as a standard action. The Striker gains a bonus on this check and the subsequent attack equal to his/her Striker level. The Striker gains a Luck bonus to armor class equal to twice his/her class level. If the Striker would have his/her Dex bonus to armor class denied he/she retains it, but only gains a Luck Bonus to armor class equal to his/her Striker level. This applies only to the attack of opportunity provoked on that particular turn.
Flurry (Ex): When being attacked immediately after provoking an attack of opportunity with Provoke, you may halve your bonus (forfeit if you are Flat Footed at the time) to make a single attack against the provoked target.
Conceal (Ex): At 4th level, the Striker learns to conceal Light Weapons with supernatural skill. Any weapon successfully concealed with Sleight of Hand cannot be found with Divination magic. He/She also gains a +3 competence bonus to conceal Light Weapons.
Light Weapon Master (Ex): You gain Weapon Focus with all light, bladed piercing weapons(This includes exotic weapons) and gain Weapon Specialization with all martial and simple light, bladed piercing weapons (This does not include exotic weapons).
Deadly Accuracy (Ex): Forfeiting his/her entire Dodge bonus to his/her armor class for one round, a Striker may have his/her next attack automatically threaten a critical hit. Despite being functionally flat-footed, he/she may still inflict Sneak Attacks with Counter.
Should a Striker loose contact with his/her master before reaching the 5th level then he/she is unable to continue his/her training as a Striker. He/She retains all abilities, skills and proficiencies gained as a Striker.
Playing a Striker
Combat: <-Typical role in combat->
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->
Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->
Strikers in the World
|“||<-Some quote from a character of this class->||”|
<-Where characters of this class fit in a d20 world->
NPC Reactions: <-How NPCs react to characters of this class->
Characters with ranks in Knowledge (History) can research Strikers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|11||One can not distinguish between a Striker and any other traveler at first or even second glance.|
|16||Strikers hide their weapons and hide them well.|
|21||Striker masters are often hermits living in areas overrun by hostiles.|
|26||Master Strikers who have grown old and tired of life may challenge their most promising pupil to a fight to the death, whereupon the pupil takes up his/her master's weapons and never again speaks of it.|
Strikers in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
Adaptation: <-Fitting this class in your campaign->
Sample Encounter: <-DM placement for NPC of this class->
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->