Striga (3.5e Creature)

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CR 7

barbarian 3 fighter 6
CE Medium
Init/Senses +7/Listen +2, Spot +2
AC 17, touch 17, flat-footed 10
hp 84 (3d12+12+6d10+24 HD)
Fort/Ref/Will +10/+14/+5
Speed 40 ft.
Melee 1 Bite +14 (1d8+5), 1 claw +7 (1d6+7)
Space/Reach 5 ft./5ft
Base Atk/Grp +9/+1/+15
Abilities Str 20, Dex 24, Con 18, Int 2, Wis 14, Cha 6
SQ If one spends the entire night near the Striga's cursed sarcophogus with the Striga outside of it. The curse upon the Striga will be sealed.
    The Striga's bite has a poison. It deals 1d6 dmg every round unless the player succeeds a dc 17 fortitude save, which halts damage, a dc 20 is required to fully shrug off the poison. Every round that the dc fails, the dmg per round increase by an additional 1d6
Feats Dodge, Mobility, Spring Attack, Fast Healing 10, Combat Expertise, Whirldwind Attack, Power Attack, Improved Overrun
Skills climb +6, jump +6, Listen +2, Balance +7, Escape Artist +7, Tumble +9

Strategies and Tactics[edit]

Will jump on one person with Overrun, knocking them prone and applying their poiso

Sample Encounters[edit]



Typical Physical Characteristics:

Alignment: Chaotic Evil


Striga's are cursed creatures. One becomes a Striga if they die while under the influence of the curse, after their body is put in their tomb, a few days later the Striga will awaken. She will terrorize and haunt anyone nearby indiscriminately until she is killed or her curse is lifted.


Sample Lair[edit]

Any place where the Striga was buried.

Typical Treasure[edit]

For Player Characters[edit]

Creatures As Characters[edit]

Creatures With Class Levels[edit]

Advanced Creatures[edit]

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