Street Monk (3.5e Prestige Class)
From D&D Wiki
|“||There is not one fighting style there are thousands.||”|
These melee fighters are all about versatility they tend to learn random styles of fighting and never sticking with one.
Becoming a Street Monk
Most who pursue this class have a deep love for fighting, they are usually monks or fighters but anyone that revolves around fighting works to, Strength dexterity and constitution are the most important states for this class.
Base Attack Bonus: +3.
Race: Any humanoid race may take this class
|1st||+1||+2||+3||+1||Bonus Feat, Improved Unarmed Strike|
|3rd||+3||+4||+5||+3||Bonus Feat, Unarmed combo strike|
|5th||+5||+6||+7||+5||Bonus Feat, Kick Up|
|6th||+6||+7||+8||+6||, Improved Disarm|
|7th||+7||+8||+9||+7||Bonus Feat,Fast Heal 2|
|9th||+9||+10||+11||+9||Bonus Feat, Strike Naturally|
Class Skills (6 + Int modifier per level x4 at first Lvl only)
Improved Unarmed Strike: Benefit You are considered to be armed even when unarmed—that is, you do not provoke attacks of opportunity from armed opponents when you attack them while unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you. In addition, your unarmed strikes can deal lethal or nonlethal damage, at your option.
Combat Reflexes: Benefit: You may make a number of additional attacks of opportunity equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
Unarmed Combo Strike: Lets you make an additional attack for every 1 class level.
Advanced Training:When you are wielding any weapon larger than a light weapon, attacking you with a light weapon provokes an attack of opportunity. This applies to unarmed strikes, even if your opponent has the Improved Unarmed Strike feat.
Kick Up: Standing up from a prone position is a free action. You also gain a +4 bonus on any Dexterity or Strength check made to resist a trip attempt..
Improved Disarm: You do not provoke an attack of opportunity when you attempt to disarm an opponent, nor does the opponent have a chance to disarm you. You also gain a +4 bonus on the opposed attack roll you make to disarm your opponent.
Fast Heal 2: you gain two hit points every round.
Cast-Iron Stomach: You derive nourishment from spoiled food and can avoid dehydration by drinking seawater with few ill effects. By subsisting on these unusual provisions, you double the amount of time you can go without fresh food and water.
Strike Naturally: Your unarmed strikes become natural weapons.
Grounded Weapon: Each grapple check you win after you pin your opponent, you cause your base unarmed damage with an extra +1d6 damage as long as you and the person you are grappling both remain immobile (granting opponents a +4 bonus to attack you).
This table is borrowed from Monk ToB.
Playing a Street Monk
Combat: A Street Monk is a front line fighter that more often than not uses there fists in stead of weapons.
Advancement: Monks do well with all types of combat but they do best with things that support there unarmed combat style.
Resources: A Street Monk is a front line fighter and often absorbs damage for the party.
Street Monks in the World
|“||We Street Monks learn from no one and everyone.||”|
Most Street Monks are found on the street like there name suggests but some are just people who love to fight and desire to do so with there fists.
NPC Reactions: NPCs have no real reaction to Street Monks unless they are fighting do to the fact they often fight on instinct instead of style.
Street Monk Lore
Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
Street Monks in the Game