Stealth Ranger (4e Class)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 17:45, 24 August 2018 (MDT)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs


Only my blade and bow decide my fate
Class Traits
Role: striker.
Power Source: martial.
Key Abilities: Dexterity, Strength, Constitution
Armor Proficiencies: cloth,leather, hide
Weapon Proficiencies: simple melee, military melee, simple ranged, military ranged
Implements: Elven Rune
Bonus to Defense: +1 to fortitude, +1 reflex
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + con modifier + Constitution modifier
Trained Skills: {{{auto_skills}}}
Build Options: archer assassin or silver blade
Class Features: hunters leverage

lvl's of hunters leverage 1-10 1d8/11-20 2d8/21-30 3d8/ also at lvl 11 you get a feat called two fold leverage choose two targets or one for extra damage

Stealth Ranger Overview[edit]

Characteristics: Bounty hunters and sell swords the stealth rangers work in close ties with nature and for the good of others


Creating a Stealth Ranger[edit]

Stealth Rangers depend on Strength, Dexterity, and Wisdom for most of their powers. Constitution is also useful, since it helps them stand up to damage.

Archer Assassin[edit]

hit and run

Suggested Feat: agile hunter or running shot /Human Feat: human perseverance
Suggested Skills: nature, acrobatics ,athletics, perception ,stealth
Suggested At-Will Powers: twin strike and deft strike
Suggested Encounter Power: evasive strike
Suggested Daily Power: easy target

Silver Blade[edit]

Suggested Feat:dual wield feat or hunters quarry/ feat Human Feat:human perseverance
Suggested Skills: nature, athletics , acrobatics,stealth, perception,endurance,
Suggested At-Will Powers: piercing strike,twin strike
Suggested Encounter Power: dire wolverine
Suggested Daily Power: blinding barrage

Stealth Ranger Class Features[edit]

All stealth rangers share these class features.

archer fighting style: one handed or duel blade fighting style

when you get paragon path you choose either ranger or rouge side for you path

Stealth Rangers may take a paragon path at level 11 from either the rogue or the ranger so long as they meet the prerequisites

Powers[edit]

A stealth rangers powers are formed using Nature's Wrath and are deadly for hunting man and beast, for money or for justice and even for the thrill of the hunt . A list of stealth ranger powers can be found at (4e Power List: rouge and ranger classes)


Back to Main Page4e HomebrewClasses, Paragon Paths, and Epic DestiniesClasses

Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors