Star Eater Tail (5e Creature)

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Star Eater Tail[edit]

Titanic monstrosity, unaligned

Armor Class 35 (natural armor)
Hit Points
Speed 0 ft

35 (+12) 30 (+10) 35 (+12) 1 (-5) 1 (-5) 1 (-5)

Saving Throws blinded, charmed, deafened, frightened, prone, unconscious
Damage Immunities All nonmagical damage from noncritical hits; fire
Senses passive Perception 5
Languages -

Massive. The tail is much larger than most other titanic creatures. It is 10000 km wide and 10000000 km long.

Crushing size. The neck can enter the space of any creature or construct smaller than it and stop there. If it enters a creatures space that creature is allowed to use its reaction to move up to its speed and make a running long jump if it did not dash during its last turn. If a creature is in the star eater necks space after jumping it takes 2525 (50d100) bludgeon damage and is grappled until it is no longer in the necks space

Attached. The tail cant move away from the core body. If the core body moves the tail moves the same distance in any direction to (it still cant detach from the core body).

'The head breaths.' The star eater tail can hold its breath for any number of years for as long as the head can breathe and the tail arent affected by being in vacuum


Crushing Tail. Melee Weapon Attack: +34 to hit, reach 10000000 km., any number of targets within range. Hit: 13662 (130d20 + 12) bludgeon damage.


Counterstrike. If any part of the star eater within range of the crushing tail is attacked by any other creature within range of the crushing tail the tail can use its reaction to make a crushing tail attack against the attacker and any other valid target.


The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

Design Note: This creature was designed using Mythic Monsters (5e Variant Rule) as a guide.

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