Stalwart Guardian (5e Feat)

From D&D Wiki

Jump to: navigation, search
Scales.png This page is of questionable balance. Reason: Why isn't this just called "run away at the last moment", which isn't within the scope of a feat.


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Stalwart Guardian

You know that what awaits what is important to you is a dangerous fate if you lose this battle. The sparkle in your eyes ensures that in a last-ditch effort, you'll take down your opponent with you.

If you take damage that reduces you to 0 hit points, you can use your reaction to delay falling unconscious, and you can immediately take an extra turn. While you have 0 hit points during that extra turn, taking damage causes death saving throw failures as normal, and three death saving throw failures can still kill you. When the extra turn ends, you fall unconscious if you still have 0 hit points.

Once you use this feature, you can use it again after finishing a long rest.

0.00
(0 votes)

Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!


Advertisements: