Squirrel (3.5e Race)

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Squirrels[edit]

Squirrel, the Anceint race

Personality[edit]

Small animals that tend to be happy but are vicious fighters

Physical Description[edit]

Small animals that are no bigger then 2' 3"

They weigh from 10 lb to 17 lb

Feminine character tend to be a bit bigger though are less robust

Also they tend to have emerald or turquoise eyes, though some have red

Relations[edit]

They seclude themselves from humans though tend to be with Elves

Alignment[edit]

They can be anything but rarely are evil, much less chaotic, some take the path of lawful good, but most are neutral

  • Lawful Good: From the East, nobles that are loyal to Myzarid, their founder
  • Good: Anywhere, peasants of the East or Leaders of the North
  • Neutral: Mostly of what makes the population
  • Evil: Maybe some of the recluses that live in the west, or southern half
  • Choatic: Around Zero. Peroid. Some, that is very few, may be the spies or servents of Orcus or the Raven Queen around 0.18% of the total

Lands[edit]

Some live on the outskirts of Fallcrest though their are two main devisions

  • North: a War clan led by a noble leader
  • East: The genuine squirrels of Myzarid trying to mix with elvish culture.

Religion[edit]

They have none but some to the east have a touch of elvish religion

Language[edit]

Of course they speak common, and also elven but as a side effect for mingling they speak what ever language in the area

  • The Anceint race of Squirrels have developed the ability to speak, throughout which the first was from the Elvish King's pet ( Myzarid ) who after learning to speak and other handful of good deeds he set out to his people and became their first king; slowy throughout the years they came to speak common, and other languages throughout the area, though most of them still communicate with animal

Names[edit]

Can have any name, most of which come from the area, but default are either elven names, or human's

Racial Traits[edit]

  • Squirrels gain a +2 to dexterity a +1 to charisma but a -1 to wisdom
  •  :
  • Small:
  • Squirrel base land speed is 7 feet: per level the squirrel will gain +2' to jump
  •  : They gain a skill check to acrobatics automatically and an extra +3 to nature
  • Automatic Languages: Common, and elven, also they have whatever language is spoken in the area ( this does not include telepathy ) also have

the "speak with animals" ability see Druid

LA +0

These consist of the squirrels of the East

This part of the population is that of the squirrels who have tooken to the elves They gain a +1 to their Itelligence score, and a automatic skill check to history, but have a -1 to their constitution score Also this creature gains a few abilities

Elvish Fooliry": As a Race bonus, this creature has a +4 to bluff and +2 to insight

Animal eyes": A squirrel has a low-light view of 35" and a dark view of 5"

Squirrel Body: Because of its smallmess a squirrel can go places others couldn't. Like a cat oneself can squash itself and fit in spaces 3/4 of a foot or bigger and can otherwise pass onoticed to onlookers, one might think of one as a large squirrel about the size of a mongoose.

LA +1

Most of these consist of the North

A warroir clan which departed from the likes or Myzarid because life was to boring and wanted a challenge. These creatures gain a +1 to their strength score, and an automatic skill check in endurance, but have a -1 to their wisdom score Also these creatures gain a few abilities

A trained Warrior: A squirrel can hide in the shadows as if it was not there and pretend to be a large squirrel passing by

Animal eyes: A squirrel has a low-light vision of 35" and a dark view of 5"

Squirrel Body: Because of its smallness a squirrel can go places others couldn't. Like a cat oneself can squash itself and fit in spaces 3/4 of a foot or bigger and can otherwise pass onoticed to onlookers, one might think of one as a a large squirrel about the size of a mongoose

Vital Statistics[edit]

Table: Random Starting Ages
Adulthood Simple Moderate Complex
1 years +1d4 + +
Table: Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
3 and 1/2 years 7 years 9 years +10 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 0' 10" +(1d12 + 5) lb. × (10 + 1d6) lb.
Female 0' 10" +(1d12 + 6) lb. × (10 + 1d6) lb.

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