Sprix (5e Creature)

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Tiny fey, neutral

Armor Class 15 (natural armor)
Hit Points 1 (1d4 - 1)
Speed 30 ft., fly 30 ft.

6 (-2) 15 (+2) 9 (-1) 10 (+0) 10 (+0) 13 (+1)

Skills Perception +4
Damage Immunities see Fairy's Immunity below
Senses darkvision 60 ft., passive Perception 14
Languages Celestial, Common, Sylvan
Challenge 1/4 (50 XP)

Fairy's Immunity. The sprix has immunity to a type of damage based on the element that it represents (choose or roll a d10): 1-2, acid (acid); 3-4, fire (fire); 5-6, bludgeoning, piercing, or slashing (metal); 7-8, X (X); 9-10, X (X).

Personal Realm. A sprix can teleport itself and up to two others at any one time to a personal demiplane. This plane is a 15-foot cube. This realm can look however though usually, it is related to the sprix's element. Anything stored in the plane stays there even if the sprix dies (need planar travel spell to access when sprix dies) making it a useful storage space for spell casters who have this familiar.

Become Weapon. A sprix can become a weapon at will. If a sprix is used as a familiar it can become a weapon its user is proficient in. The weapon is only considered magic for detect magic and for trying to destroy the weapon.

Flyby. The sprix doesn't provoke an opportunity attack when it flies out of an enemy's reach.


Slash. Melee Weapon Attack: +2 to hit, one target. Hit: 4 (1d4 + 2) slashing damage.


A small elf-like creature with solid colored eyes and a monochrome color scheme on its natural body. A sprix represents one element, for example, fire, acid, or metal. Sprix are common as familiars in weapon wielding spell casters. Sprix have immunity to a damage type related to their element.
At the DM's option, a creature that casts the find familiar spell can conjure a sprix instead of one of the other options.

Sprix are based off of Spren from the Stormlight Archive series by Brandon Sanderson.

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