Spirit warrior (5e Class)

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spirit warrior


<!-Introduction Leader->[edit]

Creating a spirit warrior[edit]


Quick Build

You can make a spirit warrior quickly by following these suggestions. First, dexterity/wisdom should be your highest ability score, followed by wisdom/dexterity. Second, choose the outlander background.

Class Features

As a spirit warrior you gain the following class features.

Hit Points

Hit Dice: 1d10 per spirit warrior level
Hit Points at 1st Level: 1d10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per spirit warrior level after 1st

Proficiencies

Armor: light, medium, shield
Weapons: simple, martial
Tools: 1 set of artisans tool
Saving Throws: dexterity, wisdom
Skills: choose 3 from: perception, insight, survival, nature, animal handling and stealth

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • 1 medium armor and shield
  • 2 martial weapons

Table: The spirit warrior

Level Proficiency
Bonus
Features —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th
1st +2 ghost sight
2nd +2 fighting style 2
3rd +2 spirit bond 3
4th +2 Ability Score Improvement 3
5th +3 extra attack 4 2
6th +3 spirit caller 4 2
7th +3 spirit bond feature 4 3
8th +3 Ability Score Improvement 4 3
9th +4 4 3 2
10th +4 evasion 4 3 2
11th +4 spirit bond feature 4 3 3
12th +4 Ability Score Improvement 4 3 3
13th +5 4 3 3 1
14th +5 spirit channel 4 3 3 1
15th +5 spirit bond feature 4 3 3 2
16th +5 Ability Score Improvement 4 3 3 2
17th +6 4 3 3 3 1
18th +6 seer sight 4 3 3 3 1
19th +6 Ability Score Improvement 4 3 3 3 2
20th +6 spirit shaman 4 3 3 3 2

<!-Class Feature->[edit]

wisdom 13 or dexterity 13

<!-Subclass Feature->[edit]

<!-At 3rd level, you chose a spirit bond. Choose between an elemental or an inhuman spirit, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 11th and 15th level.->

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:



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