Spirans (5e Race)

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Spirans[edit]

"They looked to be a pair of humans, different in every way, yet somehow, eerily similar. It wasn't until the two became one that I realized I was looking at a flesh and blood legend." - excerpt from A Mountain's Way, by Fil Dekrin, Human Adventurer

Please Note: This race plays best when each Component is played by a different Player, and the Host is played in a joint effort.

Physical Description[edit]

Spirans will typically have "two" different forms: the Host and the Components. When in the Component forms, Spirans are practically indistinguishable from humans. Spiran Components have just as much variety in appearance as any Human. The Host form is a combination of the Components appearances, resulting in a skin color between that of the Components, Heterochromia (complete or sectoral, both in rare cases), and mixed hair colors. Spiran Hosts are generally larger than the average Human, standing closer in height to a Goliath.

History[edit]

No one really knows where Spirans came from, or why they are the way they are, though some legends have sprung up around them as a whole. In some beliefs, Spirans are the ancient version of the present day angels, who rejected the will of the gods in favor of free will. Some legends say They are beings of the afterlife, and seeing them heralds your passing. Some still argue that they are simply Human mages who dwelt too far into magic and changed themselves, fundamentally. However Spirans came to be, though, everyone can agree that they are certainly unique. Being made mostly of magic, they remained in the Fey Wild for many years. It wasn't until the Eladrin had driven the Spirans from their homes that they began to be sighted in the Mundane Realm.

Society[edit]

Normally, Spirans live in villages far in the wilderness, away from most of the other Worldly Races. Because of their unique physiology, they choose to live in magic rich locations to sustain them in mass. The villages stay relatively small, in areas that are difficult to find if you don't know where to look. Occasionally, a Spiran will stray far from their village of origin to seek fame or fortune, or simply out of curiosity. Those who had just left the safety of their havens tend to either be naive and overly trusting, only to become jaded later on, or are cautious of even small threats.

Spiran Names[edit]

Spirans name their Components before naming their Host. Component names are typically designed after whatever race their Haven had been in contact with the longest, more often than not Gnomes or Goliaths, but not both. Host Names will typically be the names of the Components spliced together.

Component Male: Wilgim, Gafiz, Yeston, Liano, Vegakein, Neodak

Component Female: Nifi, Breebys, Urila, Zorra, Thanu, Dauthe

Host Male: Ronben (Ronji and Dorben), Davner (Davzu and Eniner), Hisor (Hisxif and Yetor), Ilitharhan (Ilithak and Lazarhan), Ardkin (Ardath and Kavakin), Zaudath (Zaugal and Modath)

Host Female: Donabi (Dona and Inabi), Breeza (Breetina and Loriza), Orsnoa (Orssa and Jelnoa), Karkio (Karia and Orekio), Galu (Ganu and Kalu), Ageneo (Agepeu and Leneo)

Please Note: Gender Neuteral Hosts also exist and are common. To name one simply follow the convention above with a male and female name.

Spiran Traits[edit]

Whether they be whole in the Host or apart as Components, these nimble Humanoids share much with each other. Even their very life force.
Ability Score Increase. (Components)Your Wis score increases by 2 and your Con score increases by 1. (Hosts)Your Scores are the Average of your Components'.
Age. Spirans reach physical and mental maturity at about age 25, but can live for hundreds of years.
Alignment. Spirans can be any alignment, and tend to remain mostly neutral.
Size. Components vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium. Hosts vary widely in height and build, from barely 7 feet to well over 8 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Your Pain, Our Suffering. All Components (and the Host) share the same pool of HP. When rolling for HP for each Component roll once with the highest hit dice and calculate the Health using the Host's Ability Scores.
We are One, We are Many. At a long rest, A Host may decide to split into the Components or the Components may decide to merge into the Host.
Component Dominance. When merging into the Host, Components may choose "dominance". To determine dominance, divide the accumulated levels into each of the Components Classes. All Components' Classes must be present, and all Levels must be used. This does not affect the HP Pool. Components may redesign dominance at any short or long rest.
Languages. You can speak, read, and write Common and either Gnomish or Giant.

Random Height and Weight[edit]

Spiran Host

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
6′ 6″ +2d12 + Con Mod 200 lb. × (4d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Spiran Component

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 10″ +2d10 + Con Mod 85 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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