Spindle (5e Creature)

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Medium construct, chaotic evil

Armor Class 14 (natural armor)
Hit Points 120 (16d8 + 48)
Speed 35 ft.

15 (+2) 14 (+2) 17 (+3) 18 (+4) 17 (+3) 14 (+2)

Skills Arcana +7, Medicine +6
Damage Immunities psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed
Senses passive Perception 17
Languages Common, Inkspeak
Challenge 6 (2,300 XP)

Acceleration: Spindle may perform up to three actions per turn with a casting time of one action.

Redraw: At the start of each turn, Spindle heals of 1d4 HP.



Ink Scimitar: Melee Weapon Attack +4 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 1d3 + 1) slashing damage

Inkball: Ranged Weapon Attack +3 to hit, range 40 ft., one target. Hit: 11 (1d6 + 2d3) force damage

Epoch Bolt: +4 to hit, range 120 ft., one target. Hit: 13 (4d4) force damage

Other Actions

Photocopy: Generate a clone of Spindle adjacent to the real Spindle. The clone has 4 HP, 7 AC, and 10 Initiative. Clones cannot Photocopy, Scribble, or Blue Attack. They also do not have the Redraw and Acceleration features.

Scribble: Generate a Tiny inkblot (see Inkblot (5e Creature)) with 8 Initiative adjacent to Spindle.

Blue Attack: All other entities are pulled in one cardinal direction--the new direction of gravity--for 2d3-1 rounds. Entities may jump and climb on top of any walls or bolted-down objects within 0.5*Str ft of them. After using it twice, this ability requires a long rest to recharge.

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