Spindle (5e Creature)
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Medium construct, chaotic evil
Acceleration: Spindle may perform up to three actions per turn with a casting time of one action.
Redraw: At the start of each turn, Spindle heals of 1d4 HP.
Ink Scimitar: Melee Weapon Attack +4 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 1d3 + 1) slashing damage
Inkball: Ranged Weapon Attack +3 to hit, range 40 ft., one target. Hit: 11 (1d6 + 2d3) force damage
Epoch Bolt: +4 to hit, range 120 ft., one target. Hit: 13 (4d4) force damage
Photocopy: Generate a clone of Spindle adjacent to the real Spindle. The clone has 4 HP, 7 AC, and 10 Initiative. Clones cannot Photocopy, Scribble, or Blue Attack. They also do not have the Redraw and Acceleration features.
Scribble: Generate a Tiny inkblot (see Inkblot (5e Creature)) with 8 Initiative adjacent to Spindle.
Blue Attack: All other entities are pulled in one cardinal direction--the new direction of gravity--for 2d3-1 rounds. Entities may jump and climb on top of any walls or bolted-down objects within 0.5*Str ft of them. After using it twice, this ability requires a long rest to recharge.