Sphere Minion (3.5e Prestige Class)

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Sphere Minion[edit]

Among some humanoids and monstrous humanoids, insane individuals worship the terrible gods of the beholders. To these people, beholders are perfect and have reached the pinnacle of evolution. The look at atheir own bodies, with only two feeble eyes and flawed, crude limbs and are filled with disgust. By Venerating the Great Mother of the beholders, they hope to receive her blessing The sphere minion is typically one of the many slaves that belong to a beholder community. Though constant brainwashing and exposure to beholders, they lose any sense of their former identity, making obedience to their masters their only goal worth pursuing. They are the masters and elite among the slaves, preaching the message of the Great Mother and the superiority of beholderkind. Beholders treat sphere minions slightly better than other slaves, but still look at them with disgust and disdain. The other slaves view them with awe and envy, for the sphere minion has been touched by the Great Mother.

Becoming a Sphere Minion[edit]

<-why characters pursue this class, what other classes they typically have, and what abilities are important->

Entry Requirements
Alignment: Lawful Evil
Race: Any Humanoid or Monstrous humanoid.
Skills: Knowledge (Arcana) Rank 8, Spot Rank 4
Feats: Alertness, Weapon Focus (Rays)
Patron: The Great Mother.

Table: The Sphere Minion

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +0 +2 Eye Stalk I 1/day
2nd +1 +0 +0 +3 All-Around Vision
3rd +2 +0 +0 +3 Eye Stalk II 1/day, Eye Stalk I 2/day
4th +3 +1 +1 +4 Levitate
5th +3 +1 +1 +4 Beholder Apotheosis, Eye Stalk III 1/day, Eye Stalk II 2/day, Eye Stalk I 3/day

Class Skills (2 + Int modifier per level)
Bluff, Concentration, Craft, Intimidate, Knowledge (Arcana), Listen, Profession, Search, Spot.

Class Features[edit]

<-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically->. All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: Sphere minions gain no new proficiency with any weapons armor or shields.

Eye Stalks (Su): As he grows in experience, a sphere minion grows eye stalks. Unlike a beholder, the sphere minion can aim his eye stalks in any direction without problem. Using an eye stalk is a standard action. The sphere minion can use each eye stalk a number of times per day as described in the Sphere Minion Advancement table. Each ray resembles a spell as though cast by a sorcerer of a level equal to 5+ the sphere minion class level but follows the rules for a ray. Each has a range of 50 ft and a saving throw DC equal to 10 + sphere minion class level + Charisma modifier.

Eye Stalk I (Su): At 1st level, the sphere minion can chose one of the following abilities for the eye stalk. Charm Person: The target mus succeed at a Will save or be affect as though by the spell. Inflict Light Wounds: This works just like the spell causing 1d8+5 points of damage (Will half). Sleep: This works like the spell, except that it affects one creature with a number of HD up to the character level of the sphere minion. The target must succeed a Will save to resist

Eye Stalk II (Su):At 3rd level, the sphere minion can chose one of the following abilities for his second eye stalk. Fear: This works like the spell, except that it targets one creature. The target must succeed a Will save or be affected as though by the spell. Charm Monster: The target must succeed a Will save or be affected as by the spell. Slow: This works like the spell, except that it affects one creature. The target must make a Will save to resist.

Eye Stalk III (Su): At 5th level, the sphere minion can chose one of the following abilities for his third eye stalk. Flesh to Stone: The target must succeed a Fortitude save or be affected as by the spell. Finger of Death: The target must succeed a Fortitude save or be slain as though by the spell. The target suffering 2d6+6 points of damage if his saving throw succeeds. Disintegrate: The target must succeed a Fortitude save or be affected as by the spell. Telekinesis: The sphere minion can move objects or creatures, as per the spell. Creatures can resist with a successful Will save.

All Around Vision(Ex): At 2nd level, the sphere minion grows accustomed to its eye stalk. This grants the sphere minion a +2 circumstance bonus to spot and search checks. In addition the sphere minion cannot be flanked.

Levitate (Su): A sphere minion gains the ability to levitate-better to serve its beholder masters. The sphere minion can levitate at will, as per the spell cast by a sorcerer of the sphere minion's class level.

Beholder Apothesis: At 5th level. the sphere minion has lost all touch with his original heritage, becoming more like a beholder. Both of his normal eyes merge together into one huge single eye in the middle of his forehead. His creature type changes to monstrous humanoid. All special abilities, spells, or effects treat hum as a monstrous humanoid.

Ex-Sphere Minion[edit]

A sphere minion who ceases to worship the Great Mother or willingly opposes a beholder loses all class features of this prestige class. Any eye stalks that the former sphere minion gas cease working and then fall off. He also loses the ability to levitate. The only class feature that is not lost is the beholder apothesis. The creature is permanently warped and twisted into monsterous humanoid, retaining the single, merged eye as a sign of his former allegiance to the beholder godess.

Campaign Information[edit]

Playing a Sphere Minion[edit]

Combat:

Advancement:

Resources:

Sphere Minions in the World[edit]


NPC Reactions:

Sphere Minion Lore[edit]

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC Result
11 .
16 .
21 .
26 .

Sphere Minions in the Game[edit]

Adaptation:

Sample Encounter:

EL whatever:


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