Spellstrider (5e Ranger Subclass)

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The Spellstrider[edit]

Spellstriders are rangers that tap into the arcane wells that rest in the natural weave of magic to enhance their abilities. Many mistake them for other spellswords, but they're not too far off that assumption.

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Bonus Cantrips[edit]

At the 3rd level, you learn two cantrips from any spell list. They are Ranger spells for you. You learn an additional cantrip at level 10.

Magic Studies[edit]

At the third level, you learn an additional spell of first level or higher from any spell list. It is a ranger spell for you, and does not count against your spells known. You learn an additional spell at level 6, 10, 14, and 18. You must have the spell slots to cast that spell.

Arcane Recovery[edit]

At the 3rd level, you learned to regain some of your magical energy through your natural magic. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than one-third your ranger level (rounded up), and none of the slots can be 4th level or higher.

For example, if you’re a 5th-level ranger, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

Arcane Wells[edit]

Starting at 7th level, you gain an additional 1st level spell slot. At level 14, you gain an additional 2nd level spell slot. At level 20, you gain an additional 3rd level spell slot. These spell slots are recovered with the rest of your spell slots.

Eldritch Strike[edit]

At 11th level, you learn how to make your weapon strikes undercut a creature’s resistance to your spells. When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn.

Strider's Focus[edit]

At the 15th Level, your focus from magical studies has led to mental fortitude. You are now proficient in Wisdom saving throws, and can add your Wisdom modifier to concentration saving throws to maintain concentration on spells you cast.



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