Spell Miser (3.5e Prestige Class)

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Spell Miser[edit]

—,


Becoming a Spell Miser[edit]

Entry Requirements
Skills: Knowledge (Arcana) 8 ranks, Spellcraft 8 ranks, Concentration 8 ranks.
Feats: Skill Focus (Spellcraft), Eschew Materials, at least one Reserve feat.
Spellcasting: Arcane caster level 5TH.

Table: The Spell Miser

Hit Die: D4

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +0 +2 Miser of Magic +1 of Existing Class
2nd +1 +0 +0 +3 Arcane Reserves +1 of Existing Class
3rd +1 +1 +1 +3 +1 of Existing Class
4th +2 +1 +1 +4 Arcane Reserves +1 of Existing Class
5th +2 +1 +1 +4 +1 of Existing Class
6th +3 +2 +2 +5 Arcane Reserves +1 of Existing Class
7th +3 +2 +2 +5 +1 of Existing Class
8th +4 +2 +2 +6 Arcane Reserves +1 of Existing Class
9th +4 +3 +3 +6 +1 of Existing Class
10th +5 +3 +3 +7 Arcane Reserves +1 of Existing Class

Class Skills (2 + Int modifier per level)
Concentration, craft, decyper script, knowledge (all), profession, spellcraft.

Table: The Epic <-class name->
Level Special
11th <-any improvements to class features gained at this level, including any bonus feats->
12th <-any improvements to class features gained at this level, including any bonus feats->
13th <-any improvements to class features gained at this level, including any bonus feats->
14th <-any improvements to class features gained at this level, including any bonus feats->
15th <-any improvements to class features gained at this level, including any bonus feats->
16th <-any improvements to class features gained at this level, including any bonus feats->
17th <-any improvements to class features gained at this level, including any bonus feats->
18th <-any improvements to class features gained at this level, including any bonus feats->
19th <-any improvements to class features gained at this level, including any bonus feats->
20th <-any improvements to class features gained at this level, including any bonus feats->

Class Features[edit]

All of the following are class features of the spell miser.

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a spell miser, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Miser of Magic (Ex): The Spell Miser learns to get more mileage out of his spellcasting. There is a 2% chance per class level that any arcane spell cast does not leave the mages memory or use up the spell slot. This applies to items that have a finite number of charges as well but not to items that are usable a certain number of times per day.

Arcane Reserves: This class feature grants a Reserve feat for free.

Ex-Spell Misers[edit]

The only way to be denied continuing advancement in this class is the spell miser cast all his daily alotment of spells compleatly (not including cantrips). To regain advancement the formor spell miser must spend a year and a day with at least 3 non cantrip spells at his disposal at all time. At the end of that time he may again take more levels of this class.

Campaign Information[edit]

Playing a Spell Miser[edit]

Combat:

Advancement:

Resources:

Spell Misers in the World[edit]


NPC Reactions:

Spell Miser Lore[edit]

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC Result
11 .
16 .
21 .
26 .

Spell Misers in the Game[edit]

Adaptation:

Sample Encounter:

EL whatever:


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