Space Patrol Officer (5e Class)

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Space Patrol Officer[edit]

Are you ready to stop space pirates from shoplifting space and committing other space crimes? Become a Space Patrol Officer Today!

Creating a Space Patrol Oficer[edit]

space_patrol.PNG
Space Patrol Officer Keiji prior to activating his gun morphing
Quick Build

You can make a Space Patrol Officer quickly by following these suggestions. First, dexterity should be your highest ability score, followed by charisma. Second, choose the City Watch background.

Class Features

As a Space Patrol Chart you gain the following class features.

Hit Points

Hit Dice: 1d8 per Space Patrol Chart level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Space Patrol Chart level after 1st

Proficiencies

Armor: light
Weapons: none
Tools: none
Saving Throws: Dexterity, Charisma
Skills: Pursuasion, Intimidation

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • 3 Manacles/handcuffs
  • Space Patrol badge
  • If you are using starting wealth, you have 3d4 x10 in funds.

Table: The Space Patrol Chart

Level Proficiency
Bonus
Features
1st +2 [[#{{{1}}}|{{{1}}}]]
2nd +2 [[#{{{1}}}|{{{1}}}]]
3rd +2 [[#{{{1}}}|{{{1}}}]]
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

Arrest[edit]

"You're under arrest!... You're free to go!" -Chief Over Justice At 1st level, you become an official Space Patrol Officer. You can now "arrest" anyone you chose for whatever reason, however, the only means you can put them in manacles/handcuffs, and does not allow you to actually imprison someone. To arrest someone the target must make a dexterity saving roll against a dexterity roll of your own. If the target fails the roll, the target is unable to move their arms, legs, or wherever you choose to apply the manacles/handcuffs. If a target succeeds on their saving roll, they are unbound and are free to go. You also have the ability to freely chose when a bound person is released and is free to go.

Criminal Experience[edit]

At 2nd level, due to your experience in Space Patrol, you can now make good assumptions about who did what. You now have an advantage on all persuasion rolls regarding who a culprit is.

Gun Morphing Suit[edit]

"Awake! Judgement Gun Morphing." -Gun Morphing Suit At 3rd level, you chose a Gun Morphing Suit. Choose between Full Gun Morphing, Half Gun Morphing, or Partial Gun Morphing, all detailed at the end of the class description. Your choice grants you features at level 3 and again at <!-list all the levels the class gains subclass features->.->

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Full Body Morphing[edit]

When the space police alarm activates your body fully morphs into a pistol.

full_bodly.jpg
Full Body Gun Morphing
Awake! Judgement Gun Morphing

You now have the ability to morph your body into a gun, doing this requires 1 action, your damage is 1d8+dex mod, your movement speed is halved, you have tunnel vision and the only visible area is whichever way the barrel is pointing, and it takes 1 action to get out of this form

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Half Body Morphing[edit]

When the space police alarm activates, the lower half of your body morphs into a five-barreled derringer-style pistol,

half_body.PNG
Half Body Gun Morphing
Awake! Judgement Gun Morphing

You now have the ability to morph your body into a gun, doing this requires 1 action, your damage is 1d6+dex mod, and your movement speed is halved.

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Partial Body Morphing[edit]

When the space police alarm activates, your arm will morph into the chamber and barrel of a pistol.
Partial_body.PNG
Half Body Gun Morphing
Awake! Judgement Gun Morphing

You now have the ability to morph your body into a gun, doing this requires 1 action, your damage is 1d4+dex mod, and you have full movement.

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:


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