Soulbound Mech (3.5e Race)

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Scales.png This page is of questionable balance. Reason: You shouldn't have a massive dump stat to "balance" other features. This race should be a +1 LA at least. It doesn't explain how upgrades work: the only given requirement is that you need a blacksmith or mage... then after that I guess I can give myself all the upgrades?


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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: The description does not work quite right with standard D&D lore, so it needs some explanation as to what campaign this is for or rewriting to be standardized. I'm also not convinced that a soul trapped in a mechanical body would qualify as "humanoid", plus what was said on the talk page.


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Souldbound Mechs[edit]

Personality[edit]

These mechs are the result of experimentation on the human soul. The souls of dying humans were transferred to mechanical bodies so that they could live on and become immortal. They are often shy and reclusive due to their nature to frighten people. During their soul transfer, they touched the afterlife, and thus gain some knowledge of Heaven or Hell. Many transfers did not go perfectly and because of this, the soul being moved is damaged and the person may lose their memories and personality, and many go mad.

Physical Description[edit]

These mechs are most often the same size as the body their soul was once in. Their bodies are made of a hard steel, and their chest is made of a unknown clear metal that allows the soul's light to shine through. The soul powers their bodies, and they radiate a magical energy. Their face is featureless apart from glowing eyes on a screen that are capable of expression. The mouth region glows dully while they are speaking. On the bottom of their feet and the palms of their hands are dully glowing circles.

Relations[edit]

Many people fear these mechs and often refuse to interact with them. They are alone apart from their other fellow mechs. However, these mechs are very close to wildlife and any non-sentient being.

Alignment[edit]

The alignment of a mech depends on the alignment of the human soul inside.

Lands[edit]

Soulbound mechs are comfortable in any region without sentient life, most often the deep jungle filled with plenty of fauna.

Religion[edit]

The religion of a Soulbound mech depends on the religion of the human soul inside.

Language[edit]

Soulbound mechs speak any language that they once spoke as humans, which is most often common. Also, when they entered the afterlife and were ripped out, they gain the language of wherever they were sent to spend eternity.

Names[edit]

Most Soulbound mechs take on their previous names, yet some adopt new ones to start a new life, and some forget their name and are forced to create a new name.

Racial Traits[edit]

  • +4 Strength, +4Constitution, -8 Charisma, -2 Wisdom, -2 Intelligence: These Mechs are Strong and Hardy, but their appearance makes others very uneasy and during the transfer damaged their souls, and thus their mind.
  • Due to the metal exterior, Soulbounds gain a +4 to AC, but they cannot wear armor.
  • HumanoidHumanoid
  • MediumMedium size: As Medium creatures, Soulbound Mechs do not have any bonuses or penalties due to their size.
  • Soulbound Mechs base land speed is 25ft.
  • Metal-Body (Ex):Cannot be healed by spells or healers, but Soulbound mechs auto-repair twice as fast as most races. During shut-down mode they auto-repair 4 times as fast.
  • Hard Fists (Ex):All punches and kicks hit harder. All unarmed strikes gain a +2 to damage rolls.
  • Immunity to magic sleep effects, and a +2 racial saving throw bonus to Fortitude saves.
  • Does not have to eat or sleep, but has ability to temporarily shut down and repair at increased rate.
  • Upgradeable (Ex): Soulbound mechs have the ability to upgrade their bodies and give themselves new features. Upgrades either need the expertise of an experienced blacksmith or mage.
  • Night Vision 30ft: Soulbound Mechs can see in the dark up to 30 feet. Night Vision is seen in shades of green, but it is otherwise like normal sight, and they can function just fine with no light at all.
  • Automatic Languages: Common, and Celestial, Abyssal or Infernal Bonus Languages: Any
  • Favored Class: Fighter
  • Level Adjustment: +0
Table: Upgrades
Upgrade Effect Cost Craftsman
Armor v11 +2 AC, +6 Max Dex 20g Blacksmith
Armor v21 +3 AC, +5 Max Dex 40g Blacksmith
Armor v31 +4 AC, +4 Max Dex 150g Blacksmith
Armor v41 +5 AC, +3 Max Dex 250g Blacksmith
Armor v51 +6 AC, +1 Max Dex 350g Blacksmith
Armor v61 +8 AC, +0 Max Dex 1750g Blacksmith
Armor spikes See Armor spikes 50g Blacksmith
Tool Acceptor2 Allows for tools to be attached 30g Blacksmith
Welder Tool2 Can burn through soft materials in 2 turns, and hard materials in 5. Must pass Concentration Check with DC set by DM. 60g Blacksmith
Hook Tool2 Acts as grappling hook. 60g Blacksmith
Blade Tool2 Acts as longsword, can retract and be concealed. 60g Blacksmith
Launcher Tool2 Acts as longbow 60g Blacksmith
Shield Tool2 Acts as Buckler 60g Blacksmith
Repair Tool2 Can heal 1d8 of damage every 30 minutes 75g Blacksmith
Auto-Focus +2 bonus on Listen, Search, and Spot checks. 75g Mage
Reserve Data +2 bonus on Knowledge, Appraise, and Decipher Script checks. 100g Mage
Mechanical Screech +5 bonus on Intimidate checks 100g Mage
Piston punch Unarmed attacks gain +2 to attacking and damage rolls(with spikes +3) 100g(150g to add spikes) Blacksmith
Spotlight Chest glows brightly, bright light in 100ft outwards from chest 100g Mage
Glow Chest glows brightly in 20ft radius of mech 100g Mage
Rocket Fists Launches Fists for 1d8 damage, reattaching is a Standard Action 200g Mage
Rocket Jump +10 to Jump checks. 200g Mage
Speed Boost +5 feet to base land speed(can be taken up to 5 times) 200g Blacksmith
Magnetic Grip +8 to grapple 250g Blacksmith
Mega-Upgrade! Gain 1 point to a Ability Score (stackable) 5000g Mage
Collapsible Wings Fly(30ft poor) 1000g(3000g 60 ft good) Blacksmith
Gun Tool2 3d8 ranged damage(120ft) 2000g Blacksmith
Multi-armed Gains extra set of arms, no negatives to using second weapon. Gains second attack with same bonuses as first. 10000g Blacksmith and Mage
Soul Beam Blasts ray from chest, dealing 1d12 + 1d6 per level. 15000g Mage
Self-Destruct Deals 2d20 x5 damage to all in 100ft radius. 15% chance to reassemble. 30000g Mage
  1. A mech can only use one armor version at a time. Armor upgrades are added directly on to the mech, and thus the mech must remain with the blacksmith until completion.
  2. Only 1 tool may be equipped at a time. Tool Acceptor Upgrade must be taken first. They are detachable and can be put into inventory, swapping tools counts as a Standard Action.

Vital Statistics[edit]

Table: Soulbound Mech Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4’ 10” +2d10 120 lb. × (2d4) lb.
Female 4’ 5” +2d10 85 lb. × (2d4) lb.

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