Soul of Shadow (3.5e Prestige Class)

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Soul of Shadow[edit]

—,


Becoming a Soul of Shadow[edit]

Entry Requirements
Alignment: Any.
Skills: Knowledge (the planes) 6 ranks, Knowledge (arcana) 6 ranks.
Mysteries: Able to invoke 5th-level mysteries.

Table: The Soul of Shadow

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Mysteries
Fort Ref Will
1st +0 +2 +0 +2 Shadow Fabrications +1 to level of existing Mystery using class
2nd +1 +3 +0 +3 Shadow Corruption: Extraplanar - Plane of Shadow +1 to level of existing Mystery using class
3rd +1 +3 +1 +3 Secret Mystery +1 to level of existing Mystery using class
4th +2 +4 +1 +4 Shadow Fabrications +1 to level of existing Mystery using class
5th +2 +4 +1 +4 +1 to level of existing Mystery using class
6th +3 +5 +2 +5 Secret Mystery, Shadow Corruption: Light Sensitivity +1 to level of existing Mystery using class
7th +3 +5 +2 +5 Shadow Fabrications +1 to level of existing Mystery using class
8th +4 +6 +2 +6 +1 to level of existing Mystery using class
9th +4 +6 +3 +6 Secret Mystery +1 to level of existing Mystery using class
10th +5 +7 +3 +7 Shadow Corruption: -2 Concentration checks in light, Shadow Fabrications +1 to level of existing Mystery using class

Class Skills (2 + Int modifier per level)
Concentration, Craft, Knowledge (arcana), Knowledge (the planes), Profession, Spellcraft.

Class Features[edit]

All of the following are features of the Soul of Shadow prestige class.

Weapon and Armor Proficiency: Souls of Shadow gain no proficiency with any weapon or armor.

Mysteries per Day: At each level, you gain new mystery uses and an increase in caster level (and mysteries known, if applicable) as if you had also attained a level in a casting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained, such as bonus feats for mystery paths known.

Shadow Fabrications: You learn to control shadow magic like no other, and can reshape your mysteries to mimic the spells of traditional casters. Pick five spells of 6th level or lower from the Wiz/Sor or cleric spell lists. By trading two uses of mysteries of the same level, you can recreate any spell from your chosen spells of an equal spell level or lower. You gain four spells of 7th level or lower at level 4, three 8th level spells or lower at level 7 and two 9th level spells or lower at level 10.

Shadow Corruption: The strength of your shadow magic starts to change you, and you become less of yourself. At 2nd level, you gain the extraplanar subtype, and are native to the plane of Shadow. At 6th level, you gain light sensitivity and become dazzled in bright sunlight or within the radius of a daylight spell. At 10th level, you take a -2 penalty of concentration checks in areas of bright sunlight or within the radius of a daylight spell. Additionally, your alignment changes by 1 step(usually non-good or non-lawful).

Secret Mystery: At level 3, 6 and 9, you can add a power from the psion's list to your mysteries. Add it to your shadow fabrication list as a spell or mystery of equal level.

Ex-Souls of Shadow[edit]

Campaign Information[edit]

Playing a Soul of Shadow[edit]

Combat:

Advancement:

Resources:

Souls of Shadow in the World[edit]


NPC Reactions:

Soul of Shadow Lore[edit]

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC Result
11 .
16 .
21 .
26 .

Souls of Shadow in the Game[edit]

Adaptation:

Sample Encounter:

EL whatever:


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