Soul collector (3.5e Class)
From D&D Wiki
- 1 Soul Collector
Creating weapons and items, and forging the souls of his enemies into them in the main focus of a soul collector. A powerful ally, and a dangerous foe, a soul collector has the ability to capture the soul of a dying or recently deceased body. Along with the knowledge of how to capture them, the soul collector has discovered how he can forge these souls into anything he makes. In the heat of battle a soul collector can do may things. Depending on the weapons he makes he may fight in the front lines, or from the back whether it be ranged attacking, or assistance.
Making a Soul Collector
A soul collector may have entered this class for many reasons, and even though everyone's reason is different there are some common ones that happen more often than others. A soul collector may have had a dying family member or friend that they did not want to let go of, so they learned to store their soul to prevent them from complete death. A soul collector may have become as he is because he saw the power that lays dormant in every soul and wanted to learn to harness this and use it to his advantage. Soul collectors have strong minds, and quick reflexes, but they have low fortitude. Soul collectors get along well with most classes, the only people who have a problem with them is those who dislike keeping souls on this plane, these people are more often paladins and clerics than not.
Abilities: Charisma is the most important score for the soul collector, as it helps in his capturing of souls. Strength is important too as it determines the amount of damage he does. Dexterity helps as it raises the armor class and effectiveness with long range weapons. Most of the class skills for the soul collector use Intelligence
Races: All types of people can become a soul collector, though the short lived races do more often than the rest, due to not wating to let go of those who die so often around them.
Starting Gold: 6d4 x10 (average 150)
|1st||+1||+0||+2||+2||Soul gem, Soul collection, Swift soul|
|2nd||+2||+0||+3||+3||Hardened soul +1, sense soul|
|3rd||+3||+1||+3||+3||Soul forge, Craft wondrous Item|
|4th||+4||+1||+4||+4||Soul gem +1|
|5th||+5||+1||+4||+4||Craft magic arms and armor|
|6th||+6/1||+2||+5||+5||Soul strike 1%, Hardened soul +2|
|8th||+8/3||+2||+6||+6||Soul gem +2|
|10th||+10/5||+3||+7||+7||Absorb soul, Hardened soul +3|
|12th||+12/7/2||+4||+8||+8||Soul gem +3, Soul strike 2%, Forge ring, Forge staff|
|14th||+14/9/4||+4||+9||+9||Soulless body +1, Hardened soul +4|
|16th||+16/11/6/1||+5||+10||+10||soul gem +4|
|17th||+17/12/7/2||+5||+10||+10||Soulless body +2|
|18th||+18/13/8/3||+6||+11||+11||soul strike 3%, Hardened soul +5|
|20th||+20/15/10/5||+6||+12||+12||soul gem +5, Free soul|
Appraise (Int), Concentration (Con), Craft (Int) all seperate, Gather Information (Cha), Knowledge (Lore) (Int), Knowledge (Planes) (Int), Listen (Wis), Profession (Wis), Search (Int), Spot (Wis), Use Magic Device (Cha)
Soul gem (Su): At 1st level, the soul collector gains his soul gem. The soul gem is an item that the soul collector uses to store the souls he has captured. A soul gem is any gem that the soul collector has completed the 24 hour essence ritual with. This ritual requires only a gem, the characters uninterrupted attention, and a soul ready to be captured by the gem upon completion. If the original gem is broken a new one can be created after 24 hours. You can only have one soul gem at a time. The soul gem can originally hold 3 souls, this number goes up every 4th level (1st, 4th, 8th, etc). If a soul is released from the gem without being used in either an item or a class ability then the spot it took up in the gem can not be refilled until 24 hours has passed.
Soul collection (Su): At 1st level, the soul collector has learned how to capture the souls of those who die around him. The captured soul must be stored within one round of the creatures death. Storing a soul is a standard action. A willing soul collection takes no check, but an unwilling check is a will save for the opponent, the DC is 10 + soul collectors level + Cha modifier. Failure means the soul has escaped, the soul collector can not try again.
Swift soul (Su): The soul collector gets a +1 bonus to his AC for each soul in his soul gem, when a soul is removed or used he looses this bonus to his AC.
Hardened soul (Su): The soul collectors soul becomes more resilient than most, he gains the indicated bonus to his will saves. This bonus starts at 2nd level and goes up every 4 levels thereafter.
Sense soul (Su): At 2nd level, as a standard action the soul collector can sense any soul within a sphere, radius 20ft * class level emenating from where the character is. This ability also discerns the character's alignment. The soul collector can do this a number of times per day equal to his class level + Int modifier. This ability does not detect things that have no soul, like constructs etc..
Soul forge (Su): A soul collector can forge the souls in his soul gem into weapons, armors, or items for which he has the feats to create. This item is a living item and the soul retains some abilities from life.
Craft wondrous item (Su): The soul collector gains this as a bonus feat at 3rd level.
Craft magic arms and armors (Su): The soul collector gains this as a bonus feat at 5th level.
Soul strike 1% (Su): At 6th level, a soul collector gains the soul strike ability. 1 + 1/2 the soul collector's levels times per day a soul collector can strike directly at an enemies soul. This strike is counted as a touch attack.. On a successful hit the soul collector does 2x weapon damage and has a 1% chance to separate the soul from the body instantly killing the target. this % chance goes up 1% every 6 levels after the 6th.
Soul attack (Su): Starting at 7th level, the soul collector can release a soul from his gem to have it make an attack on the target. The attack is a ranged touch attack made at your current attack bonus. The soul makes an attack using either supernatural abilities, or with the weapon it had in life. If it had no weapons when it died, use its unarmed attack.
Absorb soul (Su): At level 10, the soul collector learns how to absorb the souls from his soul gem into his own body to make a permanent change to either his body or his mind. If used in combat this is a full round action that provokes an attack of opportunity. Absorbing a willing soul is an automatic success, where as if it is unwilling the soul gets a will save to oppose you're Charmisma roll. If the check is successful, then soul collector increases any attribute by 1. If the check is unsuccessful, then soul collector loses 1 point from a random attribute. You may only attempt to absorb one soul per week without penalty, should you exceed this number you get a -5 penalty for each extra time as your soul is already under stress from the previous attempts, this counts even if you fail your check.
Soulless body (Su): Beginning at 11th level you have become adept at removing souls from their bodies to the point that as a standard action you can willing make your soul leave yours. You can do this once per day for a number of rounds equal to 1 plus your Charisma modifier. Your soul has incorporeal versions of all items you have on your physical body. The number of uses goes up every 3 levels after.
Forge ring (Su): The soul collector gains this feat as a bonus feat at 12th level.
Forge Staff (Su): The soul collector gains this feat as a bonus feat at 12th
Free soul (Su): At level 20 as a standard action you can make your soul leave your body and survive indefinitely, an unlimited number of times per day. You do not gain a copy of all items on your person with this ability. You can attempt to possess another body at any time, they have a will save to resist your Charmisma check, or you can freely return to your own body. If your body is destroyed you are not killed, your soul just leaves the body.
Epic Soul Collector
+ Int modifier skill points per level.
Soul Collector Starting Package
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Bonus Feats: .
Playing a Soul collector
Religion: A soul collector often worships Hephaestus the god of smiths, or someone like Hades, the gods of the dead.
Other Classes:Soul collectors normally get along well with all other classes, paladins and clerics being the most common exception
Combat: Front or back line depending on weapon type.
Soul collector in the World
|“||I would not face down a soul collector on the field of battle for any price, for I would merely become one of his weapons.||”|
|—Derath, Human mercenary|
Daily Life: They either spend their days hunting for more souls, or creating weapons, items , or armors.
Notables: Leitis the human soul collector, monster hunter. Dregar the dwarvern soul collector, magic item smith.
NPC Reactions: .
Soul Collector Lore
Characters with ranks in Knowledge (Lore) can research soul collectors to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|5||Soul collectors can collect the souls of the fallen.|
|10||A soul collector can make weapons and items out of the collected souls.|
|15||A soul collector can control the souls he has collected and make them attack his enemies.|
|20||A soul collector can even merge with, and absorb souls that he has collected.|
Soul Collectors in the Game
Soul collectors are good at creating weapons and armor, they can make magical items and so are great utility. They are powerfull attackers due to the items they make and so they can do well in combat. An npc soul collector may be a magic weapons smith or a monster hunter.
Sample Encounter: .
EL : .