Soul Seeker (5e Class)
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- 1 Soul Seeker
- 1.1 <!-Introduction Leader->
- 1.2 Creating a Soul Seeker
- 1.3 Class Features
- 1.4 Path of death
- 1.5 Path of suffering
- 1.6 Multiclassing
Your walking home and the sun has almost dispersed all the way behind the mountain, out of the corner of your eye you see a movement. You whip around heart pounding, this be what he meant? Weeks earlier you had killed a powerful sorcerer with flames from the under-relm and the final wish he made was that a hunter of power and death would hunt you down and kill you with haste and efficiency. Even until that moment you had feared that the wish would come true and now you were sure. This hunter is called a soul seeker; Only after its target is dead, it can be free, as long as the one wished to die is exterminated.
Creating a Soul Seeker
- Quick Build
As a Soul Seeker you gain the following class features.
- Hit Points
Weapons: longbow, shortbow, and any other simple weapon
Saving Throws: Dexterity, and Charisma
Skills: chose 2 from, Stealth, Acrobatics, Intimidation, Deception, and Persuasion.
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a longbow and a quiver with arrows (20) or (b) a shortbow, a quiver with arrows (20), and any simple melee weapon
- (a) Dungeoneer's Pack or (b) Explorer's Pack
- If you are using starting wealth, you have 30 gp in funds.
|1st||+2||3||Fade, Life Steel, Death Points|
|3rd||+2||5||Ability Score Increase|
|4th||+2||6||Ability Score Improvement|
|5th||+3||7||Paths of the Chosen|
|6th||+3||8||Ability Score Increase|
|8th||+3||10||Ability Score Improvement, Paths of the Chosen|
|9th||+4||11||Ability Score Increase|
|11th||+4||13||Paths of the Chosen|
|12th||+4||14||Ability Score Improvement|
|15th||+5||17||Ability Score Increase|
|16th||+5||18||Ability Score Improvement, Paths of the Chosen|
|19th||+6||21||Ability Score Improvement|
At level 1, you can, as a reaction that lasts until your next turn, you may use fade and any one who makes an attack roll against you subtracts however many death points you used for this ability from that roll.
At level 1, If an opposing creature makes an unsuccessful attack on you, you may use death points to take (the amount of death points you used)d4 -2 and give the amount you took to yourself unless you have your maximum amount of Hp
At level 1, you have a number of death points equal to your Soul Seeker level plus 2. You may, before you roll to attack, use one death point to deal an extra 2 damage on an attack, in addition to other class features. You regain all spent death points on a long rest, and half as many on a short rest.
At level 2, if you deal damage to a creature, you may use this ability to deal an extra 2d4 piercing damage.
Ability Score Increase
When you reach 3rd level, and again at 4th, 6th, 8th, 9th, 12th, 15th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Paths of the Chosen
the path of the chosen will grant you features at levels 5,8,11, and, 16 both described at the end of this information.
starting at 7th level you gain an extra action on your turn
starting at 13th level when you gain this attribute, you get critical hits on rolls of 19 or 20, this increases to 18, 19, and 20 when you reach level 17
starting at level 14 when you gain this attribute, you may spend 6 death points to become a reaper for one turn increasing by one turn for every three death points. Once you are a reaper your size is large, your weapons are gone until you return to your normal state, instead you have a scythe that does 2d6 slashing damage plus 1d4 bleeding damage each turn, your speed is 30 ft, as a reaper you can all so take control of a creature, it must succeed on a Constitution saving throw, if you succeed you take their turn and your turn is lost on if they rolled higher than you for initiative.
At level 20, after mastering and perfecting your art of death, you can simply stare at a creature as a bonus action they are incapacitated until not there next but 2nd turn and so on to make a Constitution saving throw, if failed then they stay incapacitated until there next turn, if they succeed they break free and can only use bonus actions until there next turn. Must take long rest before using again.
Path of death
- Taking after Rouges
Starting at level 5, when you chose this path you gain a sneak attack bonus which is 1d4 plus 1d4 for every 3 levels above the fifth
Starting at level 8, if you are in combat and have been hit by a creature you may use one death point to deal 1d6 -1 damage to it as a reaction
- On Edge
Starting at 11th level you are becoming more are more on edge and ready for battle at any moment, if you are surprised you may roll 1d20 and if you roll 14 or higher you may use a action before they attack.
- Turn the Tides
Path of suffering
- Excruciating pain
Starting at fifth level when you chose this archetype, once per long rest you can cause a creature extreme pain and make them tell you the truth on a failed Strength saving throw. if successful they may lie and you will not know the difference unless magical means are involved.
- Burned to the bones
Starting at 8th level you may ignite one creature in flames dealing 3d6 fire damage, the creature cannot be reduced down past 3 Hp
- Mind trick
- After life
Once you have reached level 16 you may resurrect a creature you have defeated with no help from others and control it. It has 1 Hp cannot attack, but becomes your personal minion, you can not have more than one minion at a time.
Prerequisites. To qualify for multiclassing into the soul seeker class, you must meet these prerequisites:
Proficiencies. When you multiclass into the soul seeker class, you gain the following proficiencies: