Soul Seeker (5e Class)

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Soul Seeker[edit]

Your walking home and the sun has almost dispersed all the way behind the mountain, out of the corner of your eye you see a movement. You whip around heart pounding, this be what he meant? Weeks earlier you had killed a powerful sorcerer with flames from the under-relm and the final wish he made was that a hunter of power and death would hunt you down and kill you with haste and efficiency. Even until that moment you had feared that the wish would come true and now you were sure. This hunter is called a soul seeker; Only after its target is dead, it can be free, as long as the one wished to die is exterminated.

<!-Introduction Leader->[edit]

Creating a Soul Seeker[edit]


Quick Build

You can make a soul seeker quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Charisma. Second, choose the criminal background.

Class Features

As a Soul Seeker you gain the following class features.

Hit Points

Hit Dice: 1d10 per Soul Seeker level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Soul Seeker level after 1st

Proficiencies

Armor: none
Weapons: longbow, shortbow, and any other simple weapon
Tools: none
Saving Throws: Dexterity, and Charisma
Skills: chose 2 from, Stealth, Acrobatics, Intimidation, Deception, and Persuasion.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Soul Seeker

Level Proficiency
Bonus
Death Points Features
1st +2 3 Fade, Life Steel, Death Points
2nd +2 4 Piercing Strike
3rd +2 5 Ability Score Increase
4th +2 6 Ability Score Improvement
5th +3 7 Paths of the Chosen
6th +3 8 Ability Score Increase
7th +3 9 Extra Action
8th +3 10 Ability Score Improvement, Paths of the Chosen
9th +4 11 Ability Score Increase
10th +4 12
11th +4 13 Paths of the Chosen
12th +4 14 Ability Score Improvement
13th +5 15 Careful Aim
14th +5 16 Reaper
15th +5 17 Ability Score Increase
16th +5 18 Ability Score Improvement, Paths of the Chosen
17th +6 19 Careful Aim
18th +6 20 Life steal
19th +6 21 Ability Score Improvement
20th +6 22 Death Stare

Fade[edit]

At level 1, you can, as a reaction that lasts until your next turn, you may use fade and any one who makes an attack roll against you subtracts however many death points you used for this ability from that roll.

Life Steal[edit]

At level 1, If an opposing creature makes an unsuccessful attack on you, you may use death points to take (the amount of death points you used)d4 -2 and give the amount you took to yourself unless you have your maximum amount of Hp

Death Points[edit]

At level 1, you have a number of death points equal to your Soul Seeker level plus 2. You may, before you roll to attack, use one death point to deal an extra 2 damage on an attack, in addition to other class features. You regain all spent death points on a long rest, and half as many on a short rest.

Piercing Strike[edit]

At level 2, if you deal damage to a creature, you may use this ability to deal an extra 2d4 piercing damage.

Ability Score Increase[edit]

When you reach 3rd level, and again at 4th, 6th, 8th, 9th, 12th, 15th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Paths of the Chosen[edit]

the path of the chosen will grant you features at levels 5,8,11, and, 16 both described at the end of this information.

Extra Action[edit]

starting at 7th level you gain an extra action on your turn

Careful Aim[edit]

starting at 13th level when you gain this attribute, you get critical hits on rolls of 19 or 20, this increases to 18, 19, and 20 when you reach level 17

Reaper[edit]

starting at level 14 when you gain this attribute, you may spend 6 death points to become a reaper for one turn increasing by one turn for every three death points. Once you are a reaper your size is large, your weapons are gone until you return to your normal state, instead you have a scythe that does 2d6 slashing damage plus 1d4 bleeding damage each turn, your speed is 30 ft, as a reaper you can all so take control of a creature, it must succeed on a Constitution saving throw, if you succeed you take their turn and your turn is lost on if they rolled higher than you for initiative.

Death Stare[edit]

At level 20, after mastering and perfecting your art of death, you can simply stare at a creature as a bonus action they are incapacitated until not there next but 2nd turn and so on to make a Constitution saving throw, if failed then they stay incapacitated until there next turn, if they succeed they break free and can only use bonus actions until there next turn. Must take long rest before using again.

Path of death[edit]

Taking after Rouges

Starting at level 5, when you chose this path you gain a sneak attack bonus which is 1d4 plus 1d4 for every 3 levels above the fifth

Revenge

Starting at level 8, if you are in combat and have been hit by a creature you may use one death point to deal 1d6 -1 damage to it as a reaction

On Edge

Starting at 11th level you are becoming more are more on edge and ready for battle at any moment, if you are surprised you may roll 1d20 and if you roll 14 or higher you may use a action before they attack.

Turn the Tides

As a reaction you can make the ground to quake underneath a creature and if they fail a Dexterity saving throwthey take 3d12 bludgoning damage and are knocked prone

Path of suffering[edit]

Excruciating pain

Starting at fifth level when you chose this archetype, once per long rest you can cause a creature extreme pain and make them tell you the truth on a failed Strength saving throw. if successful they may lie and you will not know the difference unless magical means are involved.

Burned to the bones

Starting at 8th level you may ignite one creature in flames dealing 3d6 fire damage, the creature cannot be reduced down past 3 Hp

Mind trick

Starting at 11th level you may create an illusion in a creatures mind (Intelligence saving throw.) and make any sort of thing happen in their mind.

After life

Once you have reached level 16 you may resurrect a creature you have defeated with no help from others and control it. It has 1 Hp cannot attack, but becomes your personal minion, you can not have more than one minion at a time.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the soul seeker class, you must meet these prerequisites:

Proficiencies. When you multiclass into the soul seeker class, you gain the following proficiencies:


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