Soul Eater (3.5e Prestige Class)

From D&D Wiki

Jump to: navigation, search


Soul Eater[edit]

Hahahaa! That tasted delicious~
—Diamond, Gray Jester Soul Eater

Soul Eater are terrifying individuals, capable of ripping out and devouring a person's soul. This is one of the darkest of paths, only followed by some of the evilest creatures in the world. The Soul Eater way was originally discovered by an evil fey, named Diamond, a Gray Jester that found the taste of souls to be delightful. Fey find it easy to fulfill the prerequisites of this class. Mortal creatures have a harder time entering it, but there have been instances. Normally any mortal that becomes a Soul Eater did so via demonic pact or magic.

Becoming a Soul Eater[edit]

Soul Eaters need a high Charisma modifier. While ripping out a soul appears physical, having a dominate personality helps the Soul Eater overpower the target's souls.

Entry Requirements
Alignment: Any Evil, Nonlawful.
Base Attack Bonus: +6.
Race: The character either must be fey, part fey, or have an ability that makes them similar to fey.
Feats: Daunting Presence (Libris Mortis), Fey Kissed (Complete Mage), Snatch Trophy (Champions of Ruin).
Special: If the character doesn't meet the race prerequisite, he can be brought into the class by being taught by a fey or by someone who has been taught by fey. A book written by such on how to join the class may also suffice.
Special: The Character must remove and eat a portion of his own soul. This can be done by himself through magic or done to him by a mentor Soul Eater.

Table: The Soul Eater

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +0 +1 Consume Soul, Soul Sense
2nd +1 +1 +1 +2
3rd +1 +1 +1 +2 Soul Vibrations
4th +2 +1 +1 +3
5th +2 +2 +2 +3 Devour Soul

Class Skills (6 + Int modifier per level)
Balance, Move Silently, Hide, Sleight of Hand, Tumble.

Class Features[edit]

Consume Soul: At 1st level, a Soul Eater learns how to consume a creature's soul. The creature must have a soul, meaning it must have a Charisma of 6 or higher, and isnt an Animal, Construct, or Undead. There may be exceptions to this, such as ghosts. At first level the Soul Eater can only remove souls from creatures that are helpless. The Soul Eater makes a Coup de Grace (No Coup de Grace feats can be applied to this) and adds his Soul Eater level to damage. If the Coup de Grace is successful then the Soul Eater plunges is hand into the victim's chest, and rips out his soul. The Soul Eater must then take another standard action to eat the soul, or it will dissipate. Whether the Soul Eater eats the soul or it dissipates, a successful Coup de Grace means that the victim's soul is dispersed, and a Wish or Miracle is needed to resurrect the creature. If the Soul Eater eats the soul he gains temporary hit points equal to the victim's hit dice, and a +1 to Strength and Dexterity per 10 hit dice, which lasts for a number of rounds equal to his Soul Eater level + his Charisma modifier. Should the soul be grabbed from the Soul Eater and placed back onto the body of it's owner, the victim may survive. Otherwise the soulless body enters a comatose, vegetable-like state.

Soul Sense: A Soul Eater can sense souls. He gains a Soul Sense ability that detects any creature with a soul within 20ft + 10ft per Soul Eater level.

Soul Vibrations: At 3rd level, a Soul Eater learns how to attack a person's soul directly. A Soul Eater can attempt to attack a creature's soul as a standard action with a melee touch attack. Doing so causes 1d8 Force damage per Soul Eater level. The creature must make a Will save (DC 20+Soul Eater Level+Charisma Modifier) or be paralyzed and helpless for 1 round.

Devour Soul: The ultimate Soul Eater ability. The Soul Eater learns how to absorb a soul into himself when he eats it. Doing so gives the Soul Eater access to all of the Extraordinary abilities the victim had before he died, for a number of rounds equal to the Soul Eater's level plus his Charisma modifier.

Ex-<-pluralized class name->[edit]

<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->

Campaign Information[edit]

Playing a <-class name->[edit]

This section is not complete, and needs to be finished. Edit this Page

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

<-pluralized class name-> in the World[edit]

This section is not complete, and needs to be finished. Edit this Page
<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

<-class name-> Lore[edit]

This section is not complete, and needs to be finished. Edit this Page

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

<-pluralized class name-> in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



]
Home of user-generated,
homebrew pages!
system ref. documents


admin area
Terms and Conditions for Non-Human Visitors