Soul Brand (5e Race)

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The Soulbrand[edit]

There are tales of Heroes. Tales of individuals that achieved beyond what should be possible for living creatures. Paragons that took to the field against vile abominations, undead tyrants and even the cabals of foul gods, writing their legends with the blood of their foes. And then there are the truly evil villains, those whose names are spoken with spit and baited breath, those who engraved themselves into the pages of history through fear, bloodshed and unspeakable acts. And yet they have something in common. Almost as famous as the hero is the weapon they wield. The name of the shining blade or twisted bow that accompanied them through their journey. These artifacts that endure far after their wielders have passed on. Are you the spirit of a great warrior sealed within your own greatsword by your sworn enemy? Left upon an ancient field of battle beside your own skeletal body. Or perhaps you are the devoted champion to your god, sealed within an elegant platinum bow to guide their champions? Placed deep within a sealed temple to be found b those that pass the trials of your god? Or are you perhaps an ancient tyrant king that bound yourself to our great Black Warhammer in hopes of achieving eternal life? Each warrior that holds you falls serving your dark purpose of achieving lichdom without a body. Whatever your story, you feel a new pair of hands touch your cold and dusty handle. It is time to write a new legend...


Physical Description[edit]

History[edit]

Society[edit]

<Race Name> Names[edit]

Male:

Female:

<Race Name> Traits[edit]

Ability Score Increase. Your Wisdom, Intelligence and Charisma scores increase by 1. Your Strength, Constitution and Dexterity are 1 and cannot be increased by any means.
Age. As long as your physical weapon body is not completely destroyed, you do not age and cannot die.
Alignment. Soulbrand alignments are as varied as they come. The alignment of a Souldbrand is the same as their alignment from their previous life, though they normally reflect the alignment of their wielder.
Size. Tiny - Small, Soulbrand can vary in size depending on the object they are bound to.
Speed. Your speed is 0. Believe it or not, you're inanimate.
Living Weapon. You cannot be killed unless your physical body is completely destroyed. You are not affected by damage that would not destroy magic equipment. You are immune to Sleep, Poison, Disease, Blindness, Fear, Stun, Deafness, Sick, Grapple, Entangle and Unconsciousness.

You do not need to eat, drink or breathe.

You do not need to sleep, instead you can spend 6 hours in a less active state, resting your mind for upcoming encounters. During this time you are aware of your surroundings and can return to alertness at any time. During this time you are treated as a regular +1 magic weapon and your Champion cannot access any effects you normally grant them. Your Champion can attempt to awaken you, but you can choose not to respond.
Sheathed. You do not need to sleep, instead you can spend 6 hours in a less active state, resting your mind for upcoming encounters. During this time you are aware of your surroundings and can return to alertness at any time. During this time you are treated as a regular +1 magic weapon and your Champion cannot access any effects you normally grant them. Your Champion can attempt to awaken you, but you can choose not to respond.
Visions of war. You have Blindsight to a range of 10ft, but are normally blind beyond this distance. While held by your champion, you perceive everything your Champion can, in addition to your Blindsight.
Chosen Champion. You are unable to take any actions (unless otherwise stated) if you are not being held by a wielder, who is considered to be your "Champion" after attuning to you through a short rest. You can reject a Champion, choosing not to let them attune to you if you find them unworthy.

After you are attuned to a Champion, that Champion gains proficiency in your use until another Champion attunes to you.

You can assist your Champion with any skill checks you are proficient in, granting them advantage on the roll.
Languages. You can speak, read, and write Common and one other language of your choice.

<Subrace Name>[edit]

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ ″ + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1
2
3
4
5
6
7
8
d6 Ideal
1
2
3
4
5
6
d6 Bond
1
2
3
4
5
6
d6 Flaw
1
2
3
4
5
6

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