Sosmunii Lancet (3.5e Equipment)
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|Small||1,000 gp||1d8/1d3||6 1/2 lb.||5|
|Medium||1,000 gp||1d10/1d4||13 lb.||10|
|Large||2,000 gp||2d8/1d6||26 lb.||20|
A sosmunii lancet is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. The lancet’s halberd head is a does either piercing or slashing weapon (player’s choice at time of attack) that deals 1d10 points of damage. Its dagger head is a piercing weapon that deals 1d6 points of damage. The halberd head is the primary weapon. The dagger is the off-hand weapon. A creature wielding a sosmunii lancet in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round.
If you use a ready action to set a lancet against a charge, you deal double damage on a successful hit against a charging character.
You can use a lancet to make trip attacks. If you are tripped during your own trip attempt, you can drop the lancet to avoid being tripped.
Sosmunii treat sosmunii lancets as martial weapons.
|Steel||1,000 gp||1,300 gp||10||10||—|
|Adamantine||—||4,000 gp||20||13||Bypass hardness less than 20|
|Deep Crystal||—||2,100 gp||10||10||Psionic|
|Mundane Crystal||—||1,300 gp||8||8||No rusting, not metal|
|Iron, Cold||2,000 gp||2,300 gp||10||10||Magical enchantments cost an additional 2,000 gp.|
|Mithral||—||5,100 gp||15||10||1/2 weight|
|Silver, Alchemical||2,800 gp||3,100 gp||8||3||−1 damage|
|Bonus Value||Additional Cost1||Hardness Increase2||Additional hp2|
|+11 or more|| + bonus squared
× 20,000 gp
|+ enhancement bonus × 2||+ enhancement bonus × 10|