Song Leader variant of Cheerleader (3.5e Prestige Class)

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Song Leader[edit]

Being a Song Leader[edit]

Supporting their team means everything to a song leader often by lifting their teams morale. Good song leaders simply give bonuses to their allies, while evil Song leaders often use their gifts to humiliation and destroy their enemies knowing that know one wants to leave and tell people they got destroyed by singers and their flunkies.

Entry Requirements
Alignment: Any Non-lawful.
Base Attack Bonus: +4.
Skills: Balance 5 ranks, Perform (Dance) 8 ranks, and Tumble 5 ranks.
Special: Bardic Music

Table: The Song Leader

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +2 Bardic Advancement, Song leader Dance (Least), and +1 level of existing arcane spellcasting class
2nd +1 +0 +3 +3 Improved Theme Song, +1 level of existing arcane spellcasting class
3rd +2 +1 +3 +3 Song leader Dance (Least), +1 level of existing arcane spellcasting class
4th +3 +1 +4 +4 Combat Style, +1 level of existing arcane spellcasting class
5th +3 +1 +4 +4 Song leader Dance (Lesser), +1 level of existing arcane spellcasting class
6th +4 +2 +5 +5 Song of Freedom, Victory Dance, +1 level of existing arcane spellcasting class
7th +5 +2 +5 +5 Song leader Dance (Greater), +1 level of existing arcane spellcasting class
8th +6 +2 +6 +6 Improved Combat Style, +1 level of existing arcane spellcasting class
9th +6 +3 +6 +6 Song leader Dance (Final), +1 level of existing arcane spellcasting class
10th +7 +3 +7 +7 Synchronized Performance, +1 level of existing arcane spellcasting class

Class Skills (6 + Int modifier per level)
The song leader’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (n/a), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).

Weapon and Armor Proficiency: The song leader is proficient with the Mace, the nunchaku, and the Whip. They gain no other proficiencies.

Bardic Advancement: The song leader class stacks with bard to determine the number of bardic music uses per day, and one's bard level for determining the effects of certain bardic music abilities.

Song leader Dances (Su): The main ability of the song leader is the song leader dance. Whenever the song leader activates a bardic music effect, he/she may apply a song leader dance along with it. Dances can add offensive, defensive, and utilitarian functions to the normal effects of the bardic music. They last as long as the song's effect is in place, and they come in four grades, Least, Lesser, Greater, and Final. You may select a Least song leader dance at levels 1 and 3, a Lesser or lower song leader dance at 5th, a Greater or lower dance at 7th, and a Final or lower dance at 9th.

  • Least Song leader Dances:
    • Dodge Dodge Revolution (Su): The Song leader gains a +1 dodge bonus to their armor class while performing this dance.
    • Viva La Resistance (Su): The Song leader gains a +1 resistance bonus to their saving throws while performing this dance.
    • War Beat (Su): The song leader gains a +1 insight bonus to their attack rolls while performing this dance.
    • I Feel Good (Su): The song leader gains a +4 morale bonus on social skill checks while performing this dance.
    • Look At Me! (Su): The DC to the song leader's Fascinate, Suggestion, or Mass Suggestion (they she possesses them) bardic musics rise by 2 while performing this dance.
  • Lesser Song leader Dances:
    • Braveheart (Su): The song leader becomes immune to fear, and all those within 30 ft. of the song leader gain +4 to saves against fear while performing this dance.
    • Free Your Mind (Su): The song leader becomes immune to compulsion effects, and all those within 30 ft. of the cheerleader gain +4 to saves against compulsion while performing this dance.
    • Walking On Air (Su): The song leader gains the benefits of an Air Walk spell while performing this dance.
    • Charming Dance (Su): When you perform your bardic music you may immediately attempt to charm a single target within 60 ft. It works identical to the effect of a Charm Monster spell, except it only lasts as long as your performance lasts.
    • Energetic Dance (Su): The song leader's weapons are coated in energy, either fire, electricity, cold, or acid. They deal 2d6 damage extra while performing this dance.
  • Greater Song leader Dances:
    • Eye of the Tiger (Su): The song leader relieves the effect of fatigue and lessens the effect of exhaustion of all allies effected by her bardic music, and lasting as long as the bardic music effect. Fatigue effects are ignored and exhaustion is treated as fatigued, but the conditions come back normally once the performance ends.
    • Thriller (Su): When activating the bardic music effect all undead within 60 ft. of the song leader must make a Will save against a DC of 10 + song leader class level + Cha, or fall into a stupor dancing with the song leader for as long as the performance lasts. They are considered Fascinated during this time, and an attack breaks the effect on that undead. This is a necromantic effect.
    • Toughen Up (Su): The song leader gains damage reduction 10/magic while performing this dance.
    • Second Wind (Su): A song leader may use Cure Critical Wounds at will while performing this dance, at a caster level equal to her effective bard level.
    • Stayin' Alive (Su):The song leader may survive an otherwise fatal blow when performing this dance. If any effect that deals hit point damage brings the cheerleader below 0 hp, that attack instead brings the song leader down to 1 hp, and the protection is expended until the next use of this songleader dance. This does not effect against effects which do not deal damage, such as Finger of Death, or destroy the body such as Disintegrate.
  • Final Song leader Dances:
    • Elemental Dance (Su): The song leader is immune to either fire, electricity, cold, or acid while performing this dance.
    • Ironhide Beat (Su): The song leader gains damage reduction 5/adamantine while performing this dance.
    • Push The Tempo (Su): Enemy casters within 30 ft. of the song leader must make a Concentration check DC 10 + your effective bard level or lose the spell as their hands dance in time while you are performing your dance.
    • Ghost Dance (Su): The song leader becomes ethereal for the duration of their performance, up to a maximum of 10 rounds.

Energizer (Su): The song leader's weapons are coated in energy, either fire, electricity, cold, or acid. They deal 4d6 damage extra while performing this dance, and the song leader is under the effects of Haste for the duration of the bardic music.

Theme Song (Sp): A song leader and her backup music is never far away. A song leader may play her theme song and other backup music at will, as a swift action. This effect mimics the spell Ghost Sound at a caster level equal to the song leader's effective bard level.

Combat Style (Ex): At 4th level a song leader has learned to use her tools of performance as tools of war. A song leader must select one of three combat styles to follow: Two weapon fighting with Mace, Nunchaku, or Whip. This choice affects the character's class features slightly, but does not restrict her selection of feats or special abilities in any way. If the cheerleader chooses Mace she gains the Two-Weapon Fighting feat as she is accustomed to moving with a mace in both hands. If the cheerleader selects Nunchaku, she gains the Combat Expertise feat as she learns how to spin her weapon into defensive position. If the cheerleader selects Whip, she gains the Mobility feat as she dances and twirls away from danger. With all three versions, she gains the effect of the feat even if she does not possess the normal pre-requisites for that feat. The benefits of the song leader's chosen style only apply when she is wearing light or no armor. She looses all benefits of her combat style in medium or heavy armor.

Song of Freedom (Sp): A song leader of 6th level or higher with 15 or more ranks in a Perform skill can use song leading to create an effect equivalent to the break enchantment spell (caster level equals the character’s effective bard level). Using this ability requires 1 minute of uninterrupted concentration and performance, and it functions on a single target within 30 feet. A song leader can’t use song of freedom on herself. If the song leader already possesses the bardic Song of Freedom, the caster level rises by 4 instead.

Victory Dance (Su): At 6th level the dances of a song leader bring good fortune to her party. Within 5 rounds of an encounters successful victory, she may make a perform check. Gold equal to the half her perform check springs from out of nowhere as confetti falls from the sky.

Improved Combat Style (Ex): At 8th level a song leader's grasp on combat while dancing improves. The benefits gained depend on what the Song leader selected for her Combat Style ability at 4th level. If the cheerleader selected mace as her combat style, she gains the Improved Two-Weapon Fighting feat. If nanchaku were selected she gains the effect of the Improved Disarm feat. If the Whip was selected, she gains the benefit of the Spring Attack feat. As before, she gains the effect of the feat even if she does not possess the normal pre-requisites for that feat. The benefits of the song leader's chosen style only apply when she is wearing light or no armor. She looses all benefits of her combat style in medium or heavy armor.

Synchronized Performance (Ex): At 10th level a song leader's songs become so effective, she can bolster multiple aspects of her team at once. She may employ two bardic music effects as a standard action, and maintain both simultaneously. This is tiring and tricky to pull off, and so the song leader can only do this 3 + Con modifier times a day.

Table: The Epic song leader
Level Special
11th Song leader Dance (Final)
12th Bonus Feat
13th
14th Song leader Dance (Final)
15th <-any improvements to class features gained at this level, including any bonus feats->
16th Bonus Feat
17th Song leader Dance (Final)
18th <-any improvements to class features gained at this level, including any bonus feats->
19th
20th Song leader Dance (Final), Bonus Feat

Class Features[edit]

All of the following are class features of the Song leader.

Cheerleader Dances (Su): The epic song leader may select an additional song leader dance at 11th level and every 3 levels beyond.

The epic song leader gains a bonus feat (selected from the list of epic song leader feats) every 4 levels after 12th.

Epic Song leader Bonus Feat List: Additional Magic Item Space, Blinding Speed, Deafening Song, Epic Inspiration, Epic Leadership, Epic Reflexes, Epic Speed, Epic Will, Great Charisma, Great Constitution, Great Dexterity, Group Inspiration, Hindering Song, Improved Combat Reflexes, Inspire Excellence, Lasting Inspiration, Music of the Gods, Perfect Two-Weapon Fighting, Ranged Inspiration, Rapid Inspiration. Reactive Countersong, and Superior Initiative.

Campaign Information[edit]

Playing a Song leader[edit]

Combat: Support defines a song leader, she is best when bolsters her allies with her improved bardic music abilities. It benefits her as well, and once her party is filled with morale, the song leader is capable to stepping into combat as a secondary fighter.

Advancement: All bardic music prestige classes fit well with the song leader, although they actually benefit a great deal from more levels in bard.

Resources: Song leaders are generally hired and often work in groups to maximize performance, but there is no specific organization which ties them together. Indeed, song leaders seem to make rivals of each other, which may explain why they are only seen working together for short periods of time.

Song leaders in the World[edit]

Oh god... the half-orc.... doing the splits... my eyes, my poor, useless eyes!

Song leaders are found wherever conflict is to be had. The ability to push and alter the result of that conflict in favor of their team is their greatest joy.

NPC Reactions: People seem to love Song leaders for their charisma, their beauty, and they're fascinating and sometimes alluring dances. However, there is also a belief in that this beauty is only skin deep and so, deserved or not, a Song leader rarely makes lasting relationships.

Song leader Lore[edit]

Characters with ranks in Knowledge Local can research Song leaders to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge Local
DC Result
10 Song leaders are bards who have forsaken spellcasting in favor of superior bardic music.
15 The song leader's dancing employed with their chants grant them magical bonuses as they perform.
20 High level song leaders can buff a party with incredible morale quickly, then rush into battle with strange weapons of their own.
30 People who achieve this level of success can gain information on a specific song leader of note, their goals, adventurers, and possibly where they were said to be last.

Song leaders in the Game[edit]

Song leaders are supporters of groups good and evil. Life is a game, a game which they hope to win through the power of team spirit!

Sample Encounter: Facing down an enemy party in an arena where they must fight for their lives for the amusement of others, the adventurers must deal their opponents being emboldened by their strange but dangerously effective bards.

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->

Side Notes[edit]

Song leaders is really just a seperate way to view the cheerleader class WHICH CAME FIRST in perhaps a more manly way. Also you might wish to change song leader to music leader as it sounds better



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