Sniffing glue (5e Equipment)

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Scales.png This page is of questionable balance. Reason: So for 15 copper, a player gets advantage against 2 of the more common and dangerous conditions in 5e for an extended period of time with a miniscule chance to maybe get poisoned? Sure sounds balanced to me.


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Sniffing glue is a dirt-cheap (0,15gp) alternative to most mainstream drugs.
Used by many for a quick high and by many more as a way to attach objects to other objects,
it is a great way to get brain, kidney and liver damage, all that at the same time.

Huffing the glue will cause the user to get advantage on saves against being frightened or being charmed for 1d8 minutes,
but each dose the user takes they must succeed a DC 12 constitution saving throw or be poisoned for the same amount of time (doses stack).

It can also be used to attach objects to each other,
it takes 1 minute to set and can be broken by succeeding a DC 10 strength check.

OPTIONAL RULE[edit]

Gluing tiny objects together requires a slight of hand check.

Used tube of glue



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