Smallist (3.5e Prestige Class)
From D&D Wiki
|“||Looking up from my back that little Gnome didn't look so nimble||”|
|—Miffkill, Dwarf Low Level Bully, Diaries of Revenge|
A Smallist is an elitist of minor stature. They are perfectionist which exploit mistakes, including the mistake of not giving a Smallist respect. Size is not a weakness but an advantage and over time and levels a Smallist works to negate the disadvantages of being smaller while exploiting the benefits.
Becoming a Smallist
They have a chip on their shoulder, and are definitely out to prove something to the rest of the world. Sometimes surviving a couple encounter with larger races is enough but a Smallist more likely has endured a long suffrage, being bullied or growing up in close proximity to aggressive larges. They can be noble defenders of their homeland or active forces of revenge. The skills are intrinsically developed by small races which notice the slowness of larger races, once this knack is developed it become easier and easier to avoid attacks and deliver whallops from the blindside of opponents.
|Feats:||Combat Reflexes, Mobility|
|Skills:||Hide 5 Rank|
|Special:||Small size(or smaller); BAB +2|
|1st||+1||+2||+2||+2||Smallpremacy, Peekaboo Attack, Sneak Attack +1 d6|
|2nd||+2||+3||+3||+3||Increased Move, Wallop|
|3rd||+3||+3||+3||+3||Improved Mobility, Sneak Attack +2d6|
|4th||+4||+4||+4||+4||Harder They Fall|
|5th||+5||+4||+4||+4||Short Arrogance, Sneak Attack + 3d6|
Class Skills ( + Int modifier per level)
A Smallist is good at avoiding damage, using their stature as a defense and a weapon. Smallist strike at your blind, using everything including the targets own body for cover, disappearing from sight. All of the following are class features of the Smallist.
Smallpremacy: The Smallist is good at using his size to his advantage. A Smallist gains +1 bonus to hit and +2 to bonus to AC for each size level target is larger than the Smallist. At 5th level a Smallist is always considered to be Flanking a target who is a larger size category than them unless that target has uncanny dodge and is at 4 levels higher level than the Smallist. Additionally, the Smallist gains the benefit improved uncanny dodge for targets that are larger than them.
Peekaboo Attack:At 1st level a Smallist gains the ability to disappear from sight after damaging a target. As a Swift Action a Smallist may make a hide attempt after damaging an opponent larger than the Smallist. The Smallist is only hidden from the target or targets they damage. The target attacked by a Peekaboo Attack may make an attempt to spot a Smallist on their turn as move action.
Increased Move: At 2nd level a Smallist gains +5 to his move per level of Smallist. Additionally, the Smallist can pass through areas occupied by targets larger than them as if they were not there and without provoking an attack of opportunity. This bonus is lost if in armor that reduces movement.
Improved Mobility:At 3rd level once per round a Smallist may negate an Attack of Opportunity.
Wallop:A Smallist can Wallop an opponent who is a larger size than them, dealing maximum damage on a hit, critical hits are automatically confirmed. A Smallist gains one Wallop per day plus Con bonus. This ability can be determined after a hit is scored.
Harder They Fall: A Smallist brings down those bigger than them all the time. At 4th level a Smallist gains attack of opportunity trip attack if an opponent misses three consecutive melee attacks in a row. These attack do not need to be in the same round, only three consecutive attacks in a row. The Trip Attack is made as if the Smallist had the Improved Trip feat. Additionally, the opponent must use dexterity to determine the results of the trip. This ability only works if the attacker is larger than the Smallist. Additionally, any target tripped by a Smallist takes a number of d6 equal to size category larger than the Smallist + level of the Smallist.
Short arrogance: At 5th level a Smallist is an dangerous little cuss. A Smallist can redirect a missed against any target in range, including the original attacker, once per target attacker. Additionally, a Smallist can make an attack of opportunity whenever a target suffers damage from anyone other than the Smallists.
Playing a Smallist
Smallist have a bit of chip on their shoulder for the bigger races. The are quick and know it playing it to their advantage. Sometimes they play with larger opponents, but at the core they have a bigger agenda. Smallist if anything are driven.
Combat: Smallist are front line combatants, using their crafty defense confounding opponents. Hitting harder than it would appear, and dropping opponents repeatedly.
Advancement: Smallists are melee oriented, any class that combines features like the ability to hit and damage is going to square nicely. Rogues and Rangers fit the style slightly better than Fighters and Barbarians due to focus on dexterity over strength. While Monks might be drawn, and stack nicely with additional armor class benefits, the sentiment rarely gels.
Resources: While there is no official group of Smallist, the style of combat comes from Fariekind and was gifted to Gnomes and Halflings by the Queen of the Fey.
Smallists in the World
They don't pack together unless they are a united pair that keeps safe a hill or parcel of land. Smallists on the move are oddities and see themselves as representing undersized life forms everywhere.
Smallist are melee classes, their abilities unite them, most of their rank come from gnome and halfling but .
Characters with ranks in knowledge (faries) can research Smallists to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|11||Smallist strike and move, but can be spotted by noncombatants easily. Its not a smart move to assume you can strike one, and power attack is an ill advised move.|
|16||Smallist weakness is from creatures their own size and smaller, or by using magic that increases their size.|
|26||Smallist were gifted their abilities by the queen of the fey|
Smallist in the Game