Shy people (5e Race)
From D&D Wiki
Shy people are dressed in body covering clothes and masks to hide their true forms from scrutiny. The body covering clothes mentioned earlier are usually a heavy hooded robe, which have been known to come in colour of red, light blue, black, green, yellow, purple, white, and orange, accompanied by a white mask (whose attaching strap is on the outside of the robe normally), blue boots, and a black belt with a brass buckle.
Shy people live in seclusion in forests and caves, as such their eyes have sharpened to the low light of the two locals
They often hold a tribal society including simple homes, weapons and rituals
Shy People names Names
Male: usually their occupation followed by guy otherwise just shy guy, but sometimes human names have been given to them
Female: usually their occupation followed by gal otherwise just shy gal, but sometimes human names have been given to them
Shy person Traits
A secluded robed people
Ability Score Increase. +2 Strength
Alignment. Most shy guys lean towards chaotic but some deviations from this have happened
Size. Shy people have a range of sizes from just under 5ft to 5ft and 5in, Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Shypeople Cultural Mask. you start with an item called Shypeople Mask that weighs 0.1, while wearing the mask any one who attempt insight of any kind has disadvantage.
craftsmen. Pick any artisan tool proficiency and you gain fishing tackle proficiency
heavy handed. Your unarmed damage does d4
shypeople Cultural Robes. you start with an item called Shypeople Robes that weighs 6, while wearing the robes you have no disadvantage to cold, and has an AC of 11 (hide has 12 AC for reference).
Languages. Common and Shyish the language spoken between shy people
Subrace. cave and forest
Ability Score Increase. Strength +1
Cave knowledge. You have advantage on investigation checks made in caves
superior darkvision. You perceive darkness as dim light up to 60ft
Small presence. you have proficiency in stealth
Melee Weapon Training. you start with 2 Melee weapon proficiency of your choosing
Ability Score Increase. Dexterity +1
Forest living. you gain advantage on investigation made in the forest
Foraging. you can find enough food in the forest to feed 5 people and gain proficiency in survival
Crafting. you can contribute 10g per day on crafting instead of 5gp per day
Ranged Weapon Training. you start with 2 Ranged weapon proficiency of your choosing
Random Height and Weight
|5′ 0″||+2d4||100lbs lb.||× (10) lb.|
*Height = base height + height modifier