Shivering (3.5e Equipment)

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Recycle.png This page was marked as abandoned on 12:06, 9 February 2021 (MST) because: Issue(s) unaddressed for over a year. (discuss)

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Scales.png This page is of questionable balance. Reason: Enhancement prices have an effective bonus, not a fixed value. Does this affect creatures otherwise immune to cold? If it "waste a full round action and cannot make any other action", isn't that the same as it just not being able to take actions?

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Shivering: A Shivering weapon has a ten percent chance to force a target to shiver. When a creature shivers, it wastes a full round action and cannot make any other action that round. The Greater Shivering enhacement funcrions exactly the same, but has a 25% chance for the target to shiver, and costs 8500. On a critical hit, the target automatically shivers. Creatures immune to cold can still shiver.

Faint Evocation (Cold);CL 5; Craft Magic Arms and Armor, Chill Touch; Market Price: 3000 or 8500 (see text)

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