Shine (5e Spell)

From D&D Wiki

Jump to: navigation, search
Evocation cantrip
Casting time: 1 reaction
Range: Self
Components: S
Duration: Instantaneous

You can cast shine with a swift somatic gesture as a reaction once per round. You can't cast it more than once per round even if you can make multiple reactions.

When you cast this spell, your body momentarily flashes a white-and-blue light bright enough to light a cave, and emits a high-pitched click sound audible from up to 300 feet away. This phenomenon is a result of magical force flushing throughout your physical form. This flash, or shine, causes several effects aside from light and sound:

  • If another creature is grappling you, or are grappling another creature, that creature takes 1d6 force damage.
  • If you use your action to make one unarmed strike and use this reaction as you hit with that attack, you can substitute the normal damage for 1d6 force damage.
  • If this reaction is made in response to a magic missile spell, the missiles are reflected, and the caster of that spell takes the damage instead of you.
  • If this reaction is made in response to a ranged attack targeting you, it deflects the attack slightly. The attack roll is reduced by 1, potentially causing it to miss you.

The amount of force damage from this spell increases by 1d6 at 5th level (2d6), 11th level (3d6), and 17th level (4d6). Starting at 11th level, the attack roll of a deflected ranged attack is instead reduced by 2.

Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!