Shield Bearer (3.5e Class)
From D&D Wiki
- 1 Shield Bearer
- 1.1 Making a Shield Bearer
- 1.2 Campaign Information
Shield Bearers are loyal protectors of the weak and needy, they will do what ever it takes to protect those who deserve it and punish those who don't. Shield Bearers are often found at the sides of kings and nobles to protect them and some can be found trying to sell their services. Either way shield bearers are loyal to the death. Shield bearers won't stand for any injustices to the innocent and will fiercely protect them with his shield. Shield bearers are specially trained with all shield and use their abilities to do the job.
Making a Shield Bearer
Shield bearers are always on the front lines and are taking the brunt of the damage in battles, though shield bearers usually don't deal much damage. A shield bearer's high armor bonus makes him hard to hit and his ability to project his shield bonus onto allies makes him a good support to any party.
Abilities: Constitution helps improve a shield bearer's hit points, Strength is helpful be cause of its role in combat and strength is used to cast a shield bearer's walls, Charisma is often helpful because shield bearers are often seen as leaders.
Alignment: Any good. Shield bearers must be willing to protect the innocent no matter the cost.
Starting Gold: 6d4×10 gp (150 gp)
Starting Age: Moderate
|1st||+ 1||+2||+2||+0||Shield Bash, Ricochet, Shield Bonus, Shield Mobility||-1/-1/-1||1d8||+2||10 ft.|
|2nd||+2||+3||+3||+0||People's Shield, Shield Charge, DR 1/-||+0/+0/+0||1d8||+2||10 ft.|
|4th||+4||+4||+4||+1||DR 2/-, Dazeing Shield||+2/+2/+2||2d6||+2||10 ft.|
|5th||+5||+4||+4||+1||Returning Shield||+3/+3/+3||2d6||+3||10 ft.|
|8th||+8/+3||+6||+6||+2||DR 4/-, Wind Wall||+6/+6/+6/+1||2d8||+3||20 ft.|
|9th||+9/+4||+6||+6||+3||Wall of Thorns||+7/+7/+7/+2||2d8||+3||20 ft.|
|10th||+10/+5||+7||+7||+3||Wall of Fire, Wall of Ice, DR5/-||+8/+8/+8/+8/+3||2d8||+4||20 ft.|
|11th||+11/+6/+1||+7||+7||+3||Wall of Force||+9/+9/+9/+9/+4||2d8||+4||20 ft.|
|12th||+12/+7/+2||+8||+8||+4||Wall of Stone, DR 6/-||+9/+9/+9/+9/+4||3d6||+4||20 ft.|
|13th||+13/+8/+3||+8||+8||+4||Improved Bodyguard||+10/+10/+10/+10/+5||3d6||+4||20 ft.|
|14th||+14/+9/+4||+9||+9||+4||Wall of Iron, DR 7/-||+11/+11/+11/+11/+6/+1||3d6||+4||30 ft.|
|15th||+15/+10/+5||+9||+9||+5||Prismatic Wall||+12/+12/+12/+12/+7/+2||3d6||+5||30 ft.|
|16th||+16/+11/+6/+1||+10||+10||+5||Unbreakable Shield, DR 8/-||+12/+12/+12/+12/+7/+2||3d8||+5||30 ft.|
|17th||+17/+12/+7/+2||+10||+10||+5||<-any class features gained at this level->||+13/+13/+13/+13/+8/+3||3d8||+5||30 ft.|
|18th||+18/+12/+8/+3||+11||+11||+6||DR 9/-||+14/+14/+14/+14/+9/+4||3d8||+5||30 ft.|
|19th||+19/+13/+9/+4||+11||+11||+6||<-any class features gained at this level->||+15/+15/+15/+15/+10/+5||3d8||+5||30 ft.|
|20th||+20/+14/+10/+5||+12||+12||+6||DR 10/-||+16/+16/+16/+16/+11/+6/+1||3d8||+6||30 ft.|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Shield Bearer.
Weapon and Armor Proficiency: Shield Bearers are proficient with all simple and matial weapons and with all armor (heavy, medium, and light) and all shields (including tower shields).
Shield Bash (Ex): A shield bearer gains Improved Shield Bashat first level and does more damage than a regular shield bash (see above: shield damage). He is also able to throw his shield and ricochet it off of as many targets of his choosing equal to his ricochet attacks. A shield bearer cannot attack an opponent twice in a row and must bounce off another target before attacking that opponent again. A shield bearer can choose to not deal damage on a ricochet attack and can choose to only bounce off that target without making an attack roll. Targets must be within a shield bearer's bounce distance to be hit, but a shield bearer can skip his shield across the floor to gain distance. A shield must travel in a strait line but can be bounced around corners
<-psi-like class feature-> (Ps): <-class feature game rule information->
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<-supernatural class feature-> (Su): <-class feature game rule information->
<-class feature->: <-class feature game rule information->
<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-... repeat as necessary.->
Ex-<-pluralized class name->
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
Epic <-class name->
|21st||<-any improvements to class features gained at this level, including any bonus feats->|
|22nd||<-any improvements to class features gained at this level, including any bonus feats->|
|23rd||<-any improvements to class features gained at this level, including any bonus feats->|
|24th||<-any improvements to class features gained at this level, including any bonus feats->|
|25th||<-any improvements to class features gained at this level, including any bonus feats->|
|26th||<-any improvements to class features gained at this level, including any bonus feats->|
|27th||<-any improvements to class features gained at this level, including any bonus feats->|
|28th||<-any improvements to class features gained at this level, including any bonus feats->|
|29th||<-any improvements to class features gained at this level, including any bonus feats->|
|30th||<-any improvements to class features gained at this level, including any bonus feats->|
<-number of skill points-> + Int modifier skill points per level.
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
<-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbreviated key ability->||<-armor check penalty based on starting armor. If inapplicable put "—"->|
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbreviated key ability->||<-armor check penalty based on starting armor. If inapplicable put "—"->
<-copy and paste the rows as necessary.->
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
Playing a <-class name->
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
<-pluralized class name-> in the World
|“||<-Some quote from a character of this class->||”|
|—<-NPC name->, <-race-> <-class->|
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
<-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||<-not so common knowledge->.|
|20||<-very rare information->.|
<-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.