Sharpshooter (3.5e Prestige Class)
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|“||<-Some quote from a character of this class->||”|
|—<-NPC name->, <-race-> <-class->|
<-fluff about this prestige class->
Becoming a Sharpshooter
<-why characters persue this class, what other classes they typically have, and what abilities are important->
|Feats:||Rapid Reload, Two Weapon Fighting.|
|Special:||Proficiency with Hand, Light, or Heavy Crossbows.|
|1st||+1||+0||+2||+0||Dual Rapid Reload, Twin Shot|
|2nd||+2||+0||+3||+0||Light Guns, Sneak Attack 1d6|
|3rd||+3||+1||+3||+1||Crack Shot +20ft, Improved Rapid Reload|
|4th||+4||+1||+4||+1||Sneak Attack 2d6|
|6th||+6||+2||+5||+2||Crack Shot +40ft, Sneak Attack 3d6|
|7th||+7||+2||+5||+2||Head Shot, Heavy Guns|
|8th||+8||+2||+6||+2||Sneak Attack 4d6|
|9th||+9||+3||+6||+3||Crack Shot +60ft|
|10th||+10||+3||+7||+3||Sneak Attack 5d6, Twin Head Shot|
Class Skills (4 + Int modifier per level)
All of the following are class features of the sharpshooter.
Dual Rapid Reload (Ex): At 1st level, the sharpshooter masters the ability to reload a crossbow in each hand with out dropping them. The sharpshooter may use her rapid reload feat to reload a crossbow in each hand at once.
Twin Shot (Ex): The sharpshooter has developed such good aim that her focus allows her to fire two bolts at once. If the Sharpshooter can make two attacks, and two consecutive attacks hit, she may choose to have both bolts deal combined damage instead of separate damage. For example, A sharpshooter with a base attack bonus of +6/+1 wielding to hand crossbows would have an attack bonus of +4/+4/-1, If either the first two attacks hit or the first attack misses and the second and third attack hit, the sharpshooter will deal 2d4 damage at once instead of a separate 1d4 for each bolt.
Light Guns (Ex): At 2nd level, a sharpshooter may shoot a light crossbow with one hand without the normal -2 penalty. She also gains exotic weapon poficiency (Hand Crossbow) as a bonus feat.
Sneak Attack (Ex): If a sharpshooter can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
The sharpshooter’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the sharpshooter flanks her target. This extra damage is 1d6 at 2nd level, and it increases by 1d6 every two sharpshooter levels thereafter. Should the sharpshooter score a critical hit with a sneak attack, this extra damage is not multiplied.
Ranged attacks can count as sneak attacks only if the target is within 30 feet.
A sharpshooter can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The sharpshooter must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A sharpshooter cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.
Crack Shot (Ex): At third level, the sharpshooter can shoot farther than others can. Her base range increment increases by 20ft when wielding a crossbow, she may also make sneak attacks with crossbows 20ft further than she could before. This increases by 20ft at 6th and 9th level.
Improved Rapid Reload (Ex): At third level, all reloading takes a free action and there is no longer a limit to the number of time the sharpshooter may use her rapid reload feat in a round.
Sharpshooter (Ex): At 5th level, a sharpshooter has learned how to fire into combat, taking advantage of her enemies when their guard is down. If an enemy is being flanked by a sharpshooters allies, the sharpshooter gains all bonuses associated with flanking when using a ranged weapon against that enemy, including sneak attack. She may also sneak attack against enemies with concealment and cover, but not total cover, provided they are within range.
Headshot (Ex): At 7th level, the sharpshooter can focus and make one devastating shot. as a Standard action, a sharpshooter may make one attack, this attack is treated as a sneak attack.
Heavy Guns (Ex): At 7th level, a sharpshooter may shoot a heavy crossbow with one hand without the normal -4 penalty.. Heavy crossbows are now treated as light weapons for the purpose of two weapon fighting.
Twin Head Shot (Ex): At 10th level, A sharpshooter can hone all her crossbow skills into a deadly duo bolt death attack. As a full-round action, a sharpshooter can make two attack rolls at a -2 penalty, both dealing damage as if they were a head shot. If both attacks hit, the target must make a fortitude save with a DC equal to 10 + the sharpshooters class level + the sharpshooters dexterity modifier, or die.
<-... repeat as necessary.->
Bonus Feats: <- any bonus feats gained in pre-epic levels->.
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->
Playing a Sharpshooter
Combat: <-Typical role in combat->
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->
Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->
Sharpshooters in the World
|“||<-Some quote from a character of this class->||”|
<-Where characters of this class fit in a d20 world->
NPC Reactions: <-How NPCs react to characters of this class->
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|11||<-not so common knowledge->.|
|21||<-very rare information->.|
|26||<-information so obscure that members of this class might not even know it->.|
Sharpshooters in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
Adaptation: <-Fitting this class in your campaign->
Sample Encounter: <-DM placement for NPC of this class->
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->