Sharpshooter, Variant (5e Subclass)
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You're the type of ranger that prefers to hide in the trees and eliminate invaders one at a time. You can hit a target from a tavern before it even enters town. Sharpshooters prefer to stand back and let their enemies attempt to come to them. Choose this subclass if you want to hone your skills as a sniper.
Emulating the Hunter subclass means accepting your place as a bulwark between civilization and the terrors of The Wilderness. As you walk the Hunter’s path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering Giants and terrifying dragons.
At 3rd level, you gain one of the following features of your choice;
- Colossus Slayer
Your tenacity can wear down the most potent foes. When you hit a creature with a weapon Attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.
- Giant Killer
When a Large or larger creature within 5 feet of you hits or misses you with an Attack, you can use your reaction to Attack that creature immediately after its Attack, provided that you can see the creature.
- Horde Breaker
Once on each of your turns when you make a weapon Attack, you can make another Attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.
At 3rd level, attacking at a weapon's short or long range no longer poses disadvantage on the attack roll.
At 3rd level, Nothing is more surprising than an arrow flying at you when you can't see the shooter. If you are hidden from your target, your ranged weapon attacks can score a critical hit on a roll of 18 or higher.
At 5th level, you are one of the fastest shooters around, when you take the attack action you gain a 2nd attack
Sharpest of Shooters
At 6th level. You're one the best snipers around; you're both accurate and deadly. You gain the Sharpshooter feat. If you already had this feat, you may gain a new feat in its place. Additionally, instead of taking a -5 to your attack roll to add +10 to your damage roll, you take -2 to the attack roll instead.
At 11th level, you have the ability to ensure your attacks count. If you miss with an attack during your turn, you can immediately make an additional attack against the same creature. You can gain one additional attack during your turn with this ability.
At 11 th level you gain the ability to nock two arrows at once as a single attack. These two arrows are considered a single attack and the damage is rolled together. Proficiency bonus, ability modifiers and any other damage is applied for each arrow separately. At 20th level the number of arrows you are able to shoot at once increases to 3. Once you've used this ability, you can't use it again until you've finished a short or long rest.
At 18th Level, You can use your action to make a ranged attack against any number of creatures within a 10 feet radius of a point you can see within your weapon's range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.