Shark-Man (5e Race)
From D&D Wiki
Half-sharks are creatures that are often quoted to be "terrible" to look at. With the head of a shark and the body of a man (some half-sharks even have a dorsal fin on their back), this is not an inaccurate description. However, these traits are not the only ones that half-sharks have, they are only the most obvious. There are more subtle differences between a half-shark and a human. Some differences include the webbed hands and feet, along with ridged and rough skin. Colors such as light to dark blue, grey, brown or tan are often seen on a half-shark. Rarer colors that often come with worship or another form of reverence from other half-sharks include the pure white and pitch black half-sharks. They are considered harbingers of good or bad times. However, no matter what fate they bring, all half-shark harbingers are the most respected in the colony.
Half Shark can be found in pairs, trios, or quadruplets. Half Shark society is rare and those that do exist are small water side villages that consist of no more than twenty Half Shark. Half Shark can be found in either ocean salt water, or in coastal fresh water. There are rare instances where a Half Shark can breath in both salt water and fresh water. Being hunters of the deep, Half Shark are fishermen by trade. Because they are predators however, unusual wares made from humanoid parts can be found in their villages. This unusual collection of shop wares can be found because Half Shark are also known to attack those who seek to exploit their waterways or overstay their welcome after being told to leave.
<Race Name> Names
Male: Maneater, Bloodhunter, Bonegrinder, Finkiller, Grimfin, Jawcrusher
Female: Finswimmer, Swirlfin, Flatfin, Thintooth, Smallnose, Sharp tooth
Short summary. This will also be displayed on the race index page.-->
Ability Score Increase. Your constitution score increases by 2
Age. Half-sharks mature at the same speed as a human and become fully mature around the age of 18. They have an extended lifespan, often living up to 300 years old, and no more than 350 as the oldest ever half-shark.
Alignment. Like humans, half-sharks tend to lean towards no particular alignment.
Size. Half-sharks vary widely in height and build, depending on their subrace. However, their height is no shorter than 4.5 feet and no taller than 10 feet. Your size is Medium.
Speed. Your base walking speed is 25 feet and your swimming speed depends on your subrace.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Senses of the Deep. All underwater creatures have enhanced senses when in their element, and half-sharks are no different. When underwater, you gain 5e Blindsight out to 60 feet.
Predatory Gaze. Your shark-like appearance strikes fear in the hearts of those who see you. You are proficient in Intimidation.
Amphibian. Even though you have lungs and can breathe outside of water, you still have gills on your neck. You can breathe both air and water
Jaws. Your crushing jaws are a weapon to be feared. You may make an unarmed attack with your jaws, dealing 1d4 + your Strength modifier piercing damage. The damage increases as you become more experienced. The damage die raises to 1d6 at 4th level, 1d8 at 8th level, 1d10 at 12th level, and 1d12 at 16th level
Languages. You can speak, read, and write Common, Aquan, and one other language of your choice.
Ability Score Increase. Your Strength score increases by 1
Size. You are the largest of all half-sharks. You tend to stand out more, especially because of your height of 7 to 8 feet. Even though you are on the large side, your size is Medium
Speed. Your swimming speed is 35 feet
Blood Rage. The very scent of blood is enough to arouse a deep-rooted rage within you. If a creature within 100 feet of you has a wound that is bleeding and has less than half of their health point maximum, you enter a type of rage. When you take the attack action to make a melee weapon or unarmed attack, you may make an additional Jaws attack as a bonus action feature to the attack. You may only do this a number of times equal to your Constitution modifier until making a long rest.
Ability Score Increase. Your Intelligence score increases by 1
Size. You are smaller than the Great White but larger than other half-sharks. Your height of 6 to 6.5 feet tall is considered Medium.
Speed. Your swimming speed is 35 feet
Wide Sight. Your wide line of sight allows you to be more perceptive of your surroundings, both in and out of water. Double your proficientcy bonus in Perception. This does not
Random Height and Weight
|′ ″||+||lb.||× () lb.|
*Height = base height + height modifier
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.