Sharingan User (5e Class)

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Sharingan User[edit]

Naruto Dojutsu

Sharingan User[edit]

Sharingan Users are people that thrive off of hatred and loss. You gain strength from killing or past trauma. This is good for a typically edgy player. You have a red corna with varrying amounts of black tomoe in a cirlcle patter in the red.

Creating a Sharingan User[edit]

3 tomoe sharingan

Did you come from a clan? What happened to your clan? Did you steal your eyes? Were they a gift? How did you unlock them

Quick Build

You can make a Sharingan user quickly by following these suggestions. First, dexterity should be your highest ability score, followed by intelligence. Second, choose the soldier background.

Class Features

As a Sharingan User you gain the following class features.

Hit Points

Hit Dice: Hit Dice 1d10 per Sharingan User level
Hit Points at 1st Level: Hit Dice 1d10 + Constitution modifier
Hit Points at Higher Levels: Hit Dice 1d10 (or Expression error: Unrecognized word "h".) + Constitution modifier per Sharingan User level after 1st


Armor: Light and medium armor
Weapons: Martial and simple
Tools: N/A
Saving Throws: Dexterity and Intelligence
Skills: Choose two: arcana, acrobatics, intimidation, athletics, persuasion, and deception.


You start with the following equipment, in addition to the equipment granted by your background:

  • (a) 4 kunai or (b) 12 shuriken
  • leather armor
  • Explorers kit
  • Bingo book
  • If you are using starting wealth, you have 10d10 x 5. in funds.

Table: The Sharingan User

Level Proficiency
Features —Spell Slots per Spell Level—
1st +2 <!-Class Feature1->
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->


Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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