Shapeshifter (5e Race)

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Scales.png This page is of questionable balance. Reason: So. Proficiencies in way too many things, at minimum a +4 to your stats without any major drawbacks, literal immunity to needing a Constitution saving throw, a literal +7 to your AC by simply going Bear mode.


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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete H&W table. In all the original idea could be interesting, yet the article is bogged down by a variety of things that need touching upon. First and foremost, the fluff conveys very little asides from the basic concept; I get that they appear human, yet what sorts of animalistic features do these Shapeshifters receive, what's the extent of their abilities? Their origins appear vague, their tribal structure does very little to extend their societal beliefs and what-not, there's no explanation as to why a bunch of Humans magically gained the ability to conduct shapechanging.

Several racial features are mentioned yet elaborated on very little, there's a lot making them powerful already, there's so little packing it all together. See 5e Race Design Guide for advice.
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Shapeshifter[edit]

Physical Description[edit]

Looks almost like a human but with animalistic features

History[edit]

Shapeshifters loved nature and animals so much that they eventually got there wish and can now transform mostly in to animals but still have total cognition

Society[edit]

Shapeshifters live in huts made of whatever natural resources they can find

Shapeshifters Names[edit]

Shapeshifters normally live confined to there own tribe but some are hermits some nomad tribes some strike out on their own and some even become adventures.

Male: any

Female: any

Shapeshifter Traits[edit]

Ability Score Increase. Ability score increase matters on what subraces you choose.
Age. age of maturity 21 years
Alignment.
Size. 6-7 feet. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Eyes. bonus on Perception.
Old Wild. knowledge of the wild, bonus on Nature, Survival and Animal Handling.
Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. Choose from among Bear, Badger, Canine, and Feline.

Bear[edit]

Ability Score Increase. Your Constitution score increase by 2, and your Strength score increases by 1.
Shifting Ability. +1 Constitution and natural armor +2 ac bite free natural attack only when all ready attacked with melee weapon
Fate. Choose one +1 Constitution, swimming speed 30 feet or high cold resist or +5 AC.
Prestige. Strength and Constitution saving throws and Intimidation proficiency

Badger[edit]

Ability Score Increase. +2 Wisdom +1 Constitution
Shifting ability. +1 Constitution +2 Wisdom and *digging ability
Badger toughness. Immunity to natural poisons and Constitution saving throws
Wise. All Wisdom checks. *defence when sleeping and can make a trench to get extra defence

Canine[edit]

Ability Score Increase. +2 Strength +1 Dexterity
Canine sense. Can track down any thing with a Wisdom saving throw +2
Fate. Choose one, lifesteal, *pack attack or extra attack
Top Dog. Strength saving throws and extra Athletics bonus And Intimidation proficiency

Feline[edit]

Ability Score Increase. +2 Dexterity +1 Strength
Quick. +5 to speed
Agile. Dexterity saving throws and Deception proficiency
Shifting ability. Always works when she/he jumps. Choose one jump attack, cheetah speed or camouflage

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ '' + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

0.00
(0 votes)

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