Shadowmonger (5e Class)

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Jon tread lightly through the forest, watching the ashen leaves gently dance through the air, lightly resting themselves on the ground. The whole forest seemed alive-- the very air. The forest itself gave him an eerie feeling, no matter how alive it felt. Things were changing. He stopped and looked around. Then, it happened. Flames as black as night exploded from the shadow of one of the trees, and a mountain of a man in charred black armour stepped from among them. The flames were… Cold.

'A Shadow Monger,' Jon thought to himself. ‘This does not bode well for me.’

Touched by Shadow[edit]

The Shadowmongers of the world of Darenfell are those who have withstood being touched by the darkness of a Drakana. The darkness manifests itself within them, and allows them to use it and manipulate it themselves, as if they were part of it.

Creating a Shadowmonger[edit]

Decide how your character met it's fate. Ask yourself some questions.

1. How did your character meet the Drakana? Were you a simple commoner, whose village was raided by a Drakana and it's Draklings? Or perhaps you were a soldier, sent to route the enemy at their core.

2. How did they survive? Did they fight their hardest, and manage to escape? Did the Drakana decide to leave you? Or perhaps you hid until the darkness fled? Any way you choose, if you survived, the darkness has touched you now.

Quick Build

You can make a Shadowmonger quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Strength. Second, choose a fitting background, such as Soldier.

Class Features

As a you gain the following class features.

Hit Points

Hit Dice: 1d10 per level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per level after 1st


Armor: Medium, Heavy
Weapons: Martial Melee
Tools: Thieves Tools
Saving Throws: Charisma, Strength
Skills: Choose two from, Acrobatics, Athletics, Stealth, Survival, Nature, Medicine, Intimidation, and Insight.


You start with the following equipment, in addition to the equipment granted by your background:

Table: The

Level Proficiency
1st +2 <!-Class Feature1->
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->


Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:


This class is based on a work of fiction that is currently being written and will continue being written. Any similarities to other series, movies, books, or otherwise, are purely coincidental.

  • Please note that this fiction is not published, and may never be published.
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