Shadow of Richter Belmont (5e Creature)
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Shadow of Richter Belmont
Medium humanoid (Human), lg
Bound Can only be fought once per opponent, unless opponent is defeated. Duel Required to Attune to the Belmont Whip.
Fantastic If victorious, Opponent reawakens, rested, unbounded, and may try again during a long rest.
Level Playing Field The Shadow of Richter Belmont is a Paladin whose level is equal to his opponent. His HP are equal to 1d10 for each level. Purr hurt
Whip Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 1d8 + 2 Slashing damage.
Thrown KnivesThrown Weapon Attack: +1 to hit, range 20 ft., one target. Hit: 1d4 + 1 Piercing damage
The Shadow of Richter Belmont can take 1 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Shadow of Richter Belmont regains spent legendary actions at the start of its turn.
The Shadow of Richter Belmont is the spitting image of the legendary Richter Belmont. He stands at a little over 6 feet tall. Wears an athletic build, blue tunic, brown hair, and white pants.
Richter Belmont is extremely powerful, fast, spry and dangerous. He is at level 48, (20 levels over the strongest boss in the Castle) and he attacks relentlessly with his whip and sub-weapons. (daggers, axes, holy water, crosses, bible and thunder.) Alucard must target the Orb to destroy it and free the Belmont. Using the Holy Rod is useful here, since Richter is impervious to holy-based attacks, and using Holy resist and Mist transformation is advised to escape his attacks. Richter must not be harmed, otherwise he might become even more dangerous, attacking with extremely damaging dashes, jumping uppercuts, "Hydro Storm" (downpour of Holy Water), "Holy Cross" (giant cross of energy around him), a giant beam from his Bible, circle of axes or lightning fields around him, onslaughts of daggers, and more...