Shadow Lord Ascension (5e Spell)
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|9th-level Necromancy (ritual)|
|Casting time:||24 hours|
|Components:||V, S, M (The blood from a humanoid sacrifice, and at least 7 undead permanently under your control, all of which are consumed after the ritual)|
The first time you perform this ritual, you absorb the power of darkness in your body to transform into something more, a superior being. If you succeed, you become a Shadow Lord, losing your racial traits and gaining new ones.
Your physical appearance now is that of a shadow formed version of your prior self. You can manipulate the shadows that form your body to resemble your old form or to become an amorphous shadow ball, although this change is purely visual and it doesn't change your stats. If you're lit by a very brilliant light you will return to your true appearance.
Ability Score Increase. No changes
Age. You stop ageing and become virtually inmortal.
Alignment. It doesn't change. Your eyes refelect it, glowing brightly in a distinctive color:
LG: Silver NG: Light Green CG: Dark Green
LN: Blue CN: Yellow CN: Purple
LE: Orange NE: Ember CE: Blood Red
Size. You are the size of your original body.
Speed. You keep the ones you had, and gain fly 20 ft. unless you already had something better.
Darkvision. You can see in darkness and magical darkness as if it was dim light up to 60 ft. If you already had darkvision, give it an additional 30 ft. range instead.
Damage Inmunities. Necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks.
Undead Nature. You do not need to eat, drink, breathe, or sleep.
Shadow Mantle. If your HP fall to 0 or you're affected by a spell or effect that turns undead, you temporarily lose the Living Shadow trait, your type is humanoid again, you instantly recover all your HP and you can't use this trait again until you take a short or long rest.
Living Shadow. While in dim light or darkness, you have resistance to all damage that isn't force, psychic or radiant.
Sunlight Weakness. While in sunlight, you have disadvantage on attack rolls and Wisdom throws tat rely in sight.
If the ritual is disrupted, you take 8d8 necrotic damage and you can try again after 1d8 days have passed.
After finishing the ritual (and succeeding), doing it again is meaningless for you and you learn the spell Unleashed Shadows.