Shadow Lord (3.5e Feat)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 10:57, 13 June 2021 (MDT) because: This isn't made like a feat. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Shadow Lord[edit]

Shadows are a constant in our world. They are a symbol that there is light and darkness in the world. Too much light and there is no shadow and the same goes for if there is only darkness.
—Baron Tulon, Human Shadow Lord


Becoming a Shadow Lord[edit]

Entry Requirements
Alignment: Any Non-Chaotic.
Base Attack Bonus: +5.
Race: Any
Skills: Knowledge (Arcana) 8 ranks, Knowledge (Religion) 6 ranks.
Spellcasting: Ability to cast necromancy spells of 5th level
Special: Approved to work as a shadow lord by the High Shadow Lord Council.


Shadow Lord Lore[edit]

Characters with ranks in Knowledge (arcana) or Knowledge (religion) can research Death Knights to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (arcana) or Knowledge (religion)
DC Result
11 Shadow Lords are Necromantic summoners often called "Shadow Necromancers".
16 Shadow Lords display an affinity for death, and older Shadow Lords become more shadow and wispy in nature.
21 Shadow Lords are not necessarily evil, but rather devoted to a balance of good and evil.
26 Characters who get this result may learn about specific Shadow Lords.
0.00
(0 votes)

Back to Main Page3.5e HomebrewCharacter OptionsFeats Feats

Home of user-generated,
homebrew pages!


Advertisements: