Shadow Elf (5e Subrace)
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Curiosity comes naturally to creatures of the Feywild, and the urge to wander and roam is apart of their very being. Sometimes, this curiosity leads the children of the Feywild to less than fortunate fates. One such fate is the one that befell a group of elves who wandered too far and found themselves trapped in the Shadowfell. Unable to leave, they were forced to adapt or die. While the Shadowfell is reluctant to let any of it's inhabitants leave, some Shadow-Elves find their way back to the material plane: But they are forever changed.
At first look, one might mistake a shadow-elf for a drow. Many shadow-elves have a hatred, similar to the dark elves, towards elves untouched by the darkness. While not all shadow-elves are evil they come by it more naturally than even drow and good shadow-elves are extremely rare. Shadow-elves, however, do not share the drow's worship of Lolth. Their culture as a whole despises Shar, seeking to cause her pain in whatever way they can. In truth, the shadow-elves are forsaken from the gods. While some Shadow-elves who make their way back to the material plane may find faith the majority of their race is faithless.
Shadow-elvish skin color ranges from pale grey to deep black. Their hair is similarly colored, although in rare occasions it may retain some trace of color. Children with such hair are usually prized by their clans, as color in the Shadowfell is seen as direct defiance to Shar. Their eyes range from solid grey to pitch black, but Shadow-elves exposed to sunlight develop seemingly glowing eyes of vibrant colors.
Shadow-elves who find their way into the material plane are most at home at night. They are able to seemingly blend into the darkness at will, and have certain magical abilities from their time in the Shadowfell. They are also more hardy, having been exposed to negative energy for their entire lives, than normal elves.
Ability Score Increase. Your Constitution score increases by 1.
Shadow Vision. Your darkvision has a radius of 120 feet.
Sunlight Fear. You have a disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you're trying to perceive is in direct sunlight. Additionally, every 1d4 hours you spend in direct sunlight, you must succeed on a DC 10 Constitution saving throw or suffer a level of exhaustion.
Shadow Fade. You can attempt to Hide in dim light or darkness.
Shadow Elf Weapon Training. You have proficiency with longbows, shortbows, rapiers, and shortswords.
Shadow Magic. You know the minor illusion cantrip. Starting at 3rd level, you can cast the silent image spell with this trait, and when you reach 5th level you can also cast the invisibility spell with it. Once you cast a spell with this trait, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.