Severed Rift (5e Spell)
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|Casting time:||1 action|
|Components:||Somatic and Verbal|
You feel the Astral Energy flowing through every ounce of your body, your weapons glow with a fierce blue light. You feel the deities empowering your weapon, each attack you make during the duration has advantage and all damage dealt with weapons is doubled, not including other spells. Each strike you make leaves the target with a rift cut into them, Rift marking them.
For rounds 1-4 of the casting time you continue your turn as per usual but every target you hit become marked. These marks can be stacked by hitting the same target multiple times. On the final round of the casting time you slam your weapon down to the ground forcing the end of your turn no matter how many actions taken, on doing so the ground splits open and sends arcs of rift energy towards each marked target. Every marked target much make a Strength or Constitution saving throw (targets choice) DC 20 however, for each mark a target has above 1, the DC increases by 2. On a failure, if the marked creature has less than 50 hit points is reduced to 0 hit points, else the target takes 5d10 + 1d10 per Rift mark on the target and is restrained for 2 rounds. Half damage on a made save and target is still restrained. After using this spell, you take 6d6 necrotic damage, this damage cannot be prevented, and goes through immunities and resistances, you cannot regain the health points through any means besides taking a long rest.