Seven Primes of Arkon (3.5e Campaign Setting)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 12:45, 9 July 2020 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Rating: 1 / 5
This is a very minimal page, most likely a Stub. Please help expand this.

What are the rating guidelines in more detail?
Why is Seven Primes of Arkon (3.5e Campaign Setting) rated how it is?
What is the correct campaign setting formatting?
If you feel this campaign setting does not deserve the current rating, start a discussion and the rating will be discussed

The Seven Primes of Arkon[edit]

The seven worlds of Arkon, Lord of the Pantheon.

Author: Ixidor

Work Log
A listing of my progress on completing this meta-setting.

Dominaria (5/5 Rating)

The massive and deep world of Dominaria. I've been running it continuously for nearly 13 years now. Four Ages of history and a highly evolved map are the high points I think.
Player's Handbook
Races
Languages
Classes
Magic
Religion
Literature, Legends and Lore
Dominaria Gezeteer
History
Geography, Climate, and Politics of the World
Factions
Calendar and Holidays
Cosmology and the Planes
Dungeon Master's Guide
About
Items of Legend
Bestiary
Consumables
Sample Places
The People and Adventurers of Dominaria
Variant Rules
Adding to Dominaria

Mantáer (1/5 Rating)

The shattered world of Mantáer is slowly pulling itself out of the ashes of a cataclysmic apocalypse. I ran this world for about a year before a few players' experimentation with the limits of power destroyed the world. The first settlers to Dominaria came from my second ever party on this world. They fled after failing to stop the ravages of the Forsaken.
Player's Handbook
Races
Languages
Classes
Magic
Religion
Literature, Legends and Lore
Mantáer Gezeteer
History
Geography, Climate, and Politics of the World
Factions
Calendar and Holidays
Cosmology and the Planes
Dungeon Master's Guide
About
Items of Legend
Bestiary
Consumables
Sample Places
The People and Adventurers of Mantáer
Variant Rules


Athcalar

A world inspired by the mapping and writing of one of my best friends and earliest D&D companions. The world was once great, but since fallen into chaos and peril after the rise and spread of necromancy. Most of the world is terribly dangerous. I've run this world several times and like the feel and the map a lot. Tis from here that I decided the Easterlings of Dominaria first came. Men running to escape the fall of their world and the rise of the Dread Lords.

Acronia

Acronia is my experiment with a skyworld. Magitechnology is more advanced here than on my other Primes, and life exists on the majestic floating Isles of Acronia. I've run 1 session on this world.

X


X





Back to Main Page3.5e HomebrewCampaign Settings

Home of user-generated,
homebrew pages!


Advertisements: