Sentient Werewolf

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[edit]

I'm a werewolf. I know what you think, that makes me a monster, right? Monster is a relative term, you're a monster to a chicken unless you're vegan. I'm a monster to "the herd," the stupid sheep that wonder about worrying if they're too fat or not popular enough. Sure I kill, but the herd is dumb. The difference between them and likes of us is as large as between you and that chicken. So who's to say what morality is? You? Me? Natural systems have predators, isn't it better to be the one with the gun? I just have the superior instincts. Your intelligence is superior, something close to my own. Stop chasing us. It would pain for us to have to kill you, it really would. But we will if need be. Or else you can find your inner werewolf and join us, we could do with fresh blood in the pack.

the beast within:[edit]

As much as he abhorred the self he became every full moon he could never bring himself to retreat from humanity. Those mornings he awoke on the frigid leaf litter of the forest, sticky with blood and the taste of raw flesh in his mouth, he would retreat to his isolated hut. There he would pray forgiveness. For today there would be bodies to bury. He wished with all his heart there was another way, but with each passing year he buried his guilt a little deeper, absolving his human form from the sins of the werewolf. The remorse that almost crippled him was becoming dulled, almost routine. He rationalized with notions of predator prey relationships in God's natural order but his intellect kept him from believing it entirely. It was a cursed life, a half-life, but it was all he had.

Prerequisites[edit]

  • Constitution 13 or higher. You must be able to survive the transformation from man to monster.
  • Character level 1st or higher You cannot be born as a Sentient Werewolf.
  • Complete a special task. You must have contracted lycanthropy from a werewolf 3 days ago and not taken any measures to stop the diseases progression.

Class Features[edit]

As a Sentient Werewolf you gain the following class features.

Hit Points

Hit Dice: 1d12 per Sentient Werewolf level
Hit Points per Level: 1d12 (or 7) + Constitution modifier per Sentient Werewolf level

Proficiencies


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Level Proficiency
Bonus
Features —Spell Slots per Spell Level—


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Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your archetype.

1st Level

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2nd Level

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3rd Level

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4th Level

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5th Level

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