Sekrath (5e Race)
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Humanoids with the head and tail of a cobra, covered in scales. Males have a size which often varies around 1m75/ 5.8 feet, while females have a size of around 1m70/5.5 feet. Males have a yellowish brownish scale color, while females can be of any color, most commonly red, blue or yellow. Sekrath usually have black eyes. Sekrath have claws on their hands and feet.
Note: Depending on the campaign, but usually have some big fallen empires and one new rising empire.
Sekrath are very ambitious and always aim to conquer the whole world and to rule all. This does not make them necessarily evil, as Sekrath Empires allways tend the most they can to their citizens to make them happy and strong. Sekrath never aim for immortality, as it is a taboo to aim to be a superior being, as imperfect mortal races are. A Serkath tribe diverges from this, and they are called faithless. They want to attain divinity, and while there are very few, they are always are powerful people, such as kings or arch-mages. All Sekrath usually know a spell or two to help them in their daily lives.
Male: Serthes, Ssith, Sethas, Cebre, Veperiss
Female: Cobrae, Viperi, Sisstha
Sekrath names are usually formed using the name of a snake and may include one or more s's.
Sekrath are quite slender and have a quick and tactical mind, while others manipulate words with talent.
Ability Score Increase. Your Dexterity score increases by 2 and your Intelligence or Charisma score increases by 1.
Age. Sekrath reach maturity when they are 25 years old, and can live up to 200 years.
Alignment. Serkath are usually loyal, as they have intense respect of rules and want to help their society. They have no particular tendency toward evil or good.
Size. Males have a size which often varies around 1m75/ 5.8 feet, while females have a size of around 1m70/5.5 feet. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Template:5e Tremorsense. Sekrath have 15 feet of Template:5e Tremorsense
Poisonous teeth. When sekrath make an unarmed attack, you may choose to use your poisonous teeth and deal an additional 1d6 poison damage to the target.
Scales. Sekrath have a +2 bonus to their AC class.
Magical Knowledge. You can learn one cantrip from any class's spell list
Languages. You can speak, read, and write Common and one other language of your choice.