Seamster (5e Class)

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Seamster[edit]

Textiles and Scissors[edit]

An elven barber is clipping the beard hairs of his dwarf customer, when suddenly a man bursts in through the door demanding all of his money. The rude intruder is quickly met with silence as his hair, as well as his throat, are cut by the barber.

A halfling woman is sitting in her modest dress creating the newest set of clothes for a client, she uses pieces of other clothes to create a wonderfully made patchwork of armor to provide the adventurer with much needed protection.

A beautiful human woman is on her way home from her job of sewing, when she went into the wrong part of town and got attacked by a group of thugs. She played them like puppets until they knocked each other out, going on her merry way home.

Why I Did This[edit]

In all of my adventures through this wiki never once had I ever come upon something that used something so simple and innocent and turned it into a work of art, bar the Iron Chef(Cuisiner) and the Umbrella Meister. These classes all made me think what kind of simple, menial job could become a really interesting class when put into a D&D setting to show it off. So I listened to some Tailor of Enbizaka and came up with an idea for this.

Creating a Seamster[edit]

Think about why your character is working with scissors or textiles. Is it something that their family has done for generations? Were they naturally good at it? Was it a back up for something great that they couldn't get to?

Why did they leave their safe lives working in order to go adventuring with the party? Were they picked up by the group's elegant Elf wizard while he was getting a haircut? What are they getting out of it? These are questions to ask yourself about the motivations of the character in the campaign.

Creating a background could be anywhere from very easy to very hard for this character. Guild Artisan (Number 19 on Guild Choices) would most likely be the easiest to apply to your character, but there is also the possibility of the noble background for a rich spinstress.

Quick Build

You can make a Seamster quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Charisma. Second, choose the Guild Artisan background. Third, choose an Explorer's Kit and Weaver's Tools, and anything granted to you by your background.

Class Features

As a Seamster you gain the following class features.

Hit Points

Hit Dice: 1d8 per Seamster level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Seamster level after 1st

Proficiencies

Armor: Light and Medium Armor
Weapons: Simple Weapons
Tools: Weaver's Tools
Saving Throws: Charisma, Dexterity
Skills: Choose three from Acrobatics, Athletics, Deception, Insight, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) A dagger or (b) Any simple weapon
  • (a) Scalemail or or (b) Leather Armor
  • (a) Weaver's Tools or or (b) Disguise Kit
  • Your Seamster's bag and two pairs of scissors
  • If you are using starting wealth, you have you have 4d4 x 10 gp in funds.

Table: The Seamster

Level Proficiency
Bonus
Features Dark Strings
1st +2 <!-Class Feature1-> 0
2nd +2 <!-Class Feature2-> 0
3rd +2 Seamster Profession 1
4th +2 Ability Score Improvement 1
5th +3 Extra Attack 1
6th +3 Seamster Profession 2
7th +3 <!-Class Feature7-> 2
8th +3 Ability Score Improvement 2
9th +4 <!-Class Feature9-> 3
10th +4 <!-Class Feature10-> 3
11th +4 <!-Class Feature11-> 3
12th +4 Ability Score Improvement 4
13th +5 Seamster Profession 4
14th +5 <!-Class Feature14-> 4
15th +5 <!-Class Feature15-> 5
16th +5 Ability Score Improvement 5
17th +6 Seamster Profession 5
18th +6 <!-Class Feature18-> 6
19th +6 Ability Score Improvement 6
20th +6 <!-Class Feature20-> 1

<!-Class Feature1->[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

<!-Class Feature2->[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

Seamster Profession[edit]

At the third level, you chose a Seamster Profession. Choose between Barber/Stylist, Tailor, and Threader, all detailed at the end of the class description. Your choice grants you features at 3rd and again at 6th, 13th, and 17th.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack[edit]

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->


Barber/Stylist[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Tailor[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Threader[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Seamster class, you must meet these prerequisites: 13 Charisma and 15 Dexterity.

Proficiencies. When you multiclass into the Seamster class, you gain the following proficiencies: Light armor, simple weapons, Weaver's Tools, Disguise Kit, and Seamster Items.



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